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  1. #11
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    I feel like players would end up fighting over the LB. They are cool for pvp, but the current LB's for pve are fine.
    (2)

  2. #12
    Player
    RaevusAstra's Avatar
    Join Date
    Feb 2022
    Posts
    50
    Character
    Raevus Astra
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Wouldn't be down for a personal LB that's any different from now. Would wanna keep it in pvp.

    LBs drastically different like PvP would require jobs because of how strong their limit is or require jobs to be balanced around how strong their limit is. It would be annoying personally, and I think a lot of systems (like DRK Limit and pvp Shadowbringer) should be kept in PvP because of inherently different design goals.

    Now if you're talking animations, sure I'm all for it!
    (0)

  3. #13
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    511
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    If we can have the PvP LB into the PvE mode that would be great, but not as a replacement. But more like a huge finisher or tools that help the whole team, some of them could even balance class again.

    For exemple, Summoners already have that "PvP LB" Into PvE, so, it may be doable.

    Let's take MCH, their is a huge problem with this class and many player complain about it : aDPS

    If we can have the Sniper LB used as a Finisher, this could boost MCH damage. For exemple, implement a 3rd gauge, that only build up when you enter this "Hypercharge" state. When the Gauge is full, you could use the Sniper attack, and deal massive damage to one target.

    So I will make a little list there for every class that can have use of the PvP LB as a finisher or a new tool to help in PvE, let's get started :

    PLD :

    PvP : Immunity for PLD / 10 Sec, -50% damage income for all allies near the PLD for 10 sec.

    PvE : Make it an upgrade for Hallowed Ground, allowing the PLD to keep the Immunity, and reduce the damage income for allies by 15% for 10 sec. This way, we keep the "PvP" way, but nerfing it to match PvE

    WAR

    PvP : disable defense for enemies, give Inner Release and Thrill of battle for 15 sec.

    PvE : Make the PvP LB an upgrade for Inner Release but don't allow Thrill of battle into it. Change the "Disabled defense" for a +10% damage dealt by the Warrior to all enemies in a 12 yalms radius for 15 sec.

    DRK :

    PvP : Reduce DRK's HP to 1, Can't die for 10 sec, absorb 100% of damage dealt into HP, deal 1 to 20000 Damage, depending on the DRK's HP.

    PvE : Living dead is pretty much the same tool, and adding damage to this skill will only lead people to use it in order to do damage instead of invuln. For this one, I'll PASS

    GNB :

    PvP : Deal damage every second for 4 second, applying a 3% vuln stack (up to 5) on each hit, then use a finisher after 4 second.

    PvE : I don't know how to fit that into the GNB's Kit. Having something to "channel" can be quite weird for some people. Maybe doing something like a personnal vuln (2% instead of 3%, stackable 5 time) for 15 second, and then the explosive finisher on it ? I don't know if that could be interresting...

    MNK :

    PvP : Dash toward target, stun the target for the duration of the animation, destroy defense with damage up if defense effectively destroyed.

    PvE : Making a huge combo for a finisher is pretty much what the MNK already have. I don't see a use for that one here, but maybe some people may have an idea ?

    DRG :

    PvP : Jump into the air for 5 second, being untargetable, cleanse effect, +50% damage if the target was under 5 yalms of landing point, create 25% HP Shield

    PvE : Having this one in PvE could be actually broken but the mecanic behind it is really good. Make a jump into the air for 5 second max, with a early release for when you want and make this skill GCD of 2.5 sec (Unable to use other abilities while in the air, landing on the target make another 2.5 Sec GCD). Make the dragoon Invuln to all attack when still in the air. Make a AoE damage of 10 Yalms and allow a 10% damage boost if the target was 5 Yalms or less from the landing point. Create a shield on the DRG for 10% of his Max HP for 10 sec.

    NIN :

    PvP : Killing spree if Target is under 50% HP, including a Dash on target.

    PvE : One of the Raiju thing is pretty similar, cause it's a Dash doing decent damage. Again, I'm relying on you for this one, Ninja's main !

    SAM :

    PvP : Dash through the target, Deal huge AoE Damage and One shot them if they are afflicted with Kuzushi. Ignore defense.

    PvE : This can be an interesting Finisher ! Going right through the enemies making a huge damage may lead to death in some Hard content tho. So how about a Dash, making Huge damage usable right after Kaeshi Namikiri ? Thus, you got a 3 attack combo Finisher, dealing massive damage. Considering the SAM's problem actually, I let the SAM's Main decide what you'll do with this one !

    RPR :

    PvP : I am the Darkness ! But... Less stronger than PvE... So PASS

    WHM :

    PvP : I'm Firing the LASERS ! Huge damage, and spread Wings !

    PvE : If at first This can be looked as an upgrade for the LvL 80 Ability, it will completely change the way Wings are used... Yeah, for DPS. Therefore, In my opinion, this need to replace the Blood Lily, allowing to deal huge damage to the target in a straigh line and buffing the healing power of the WHM for the next 15 seconds. Allow the HoT on the PvP LB to be an upgrade for the LvL 80 ability.

    SCH :

    PvP : They already have this for PvE. Sorry SCH, PASS

    AST :

    PvP : Game changer ! Reduce damage dealt by enemies and Increase damage dealt by Allies by a significant margin.

    PvE : I don't even know if that is usable in the Kit today. The mecanics of this could be interesting but without the diminishing over time (Of course the buff could be a 10% damage buff and 10% damage mitigation alltogether, but this will be really strong)

    Sage :

    PvP : 5 yalms radius area where all external attack are nullified and Huge DoT for enemies in the area.

    PvE : This one will actually be broken in PvE if we take it raw from the PvP. If we were to touch it, I fear it will be just like the bubble from the SCH, which will affect Healer's identity. I have no clue what to do with this one.

    BRD :

    PvP : Increase Attack and Attack speed for everyone, Increase LB's gauge over time.

    PvE : We already have something similar with the buff usable after the 3 songs.

    MCH :

    PvP : HEADSHOT !

    PvE : Can be used as a Finisher, stronger than Drill, Anchor or Chainsaw, but must not be affected by "Reassemble", allowing for a greater Potency. As said before, this could lead to a 3rd gauge built up after Hypercharge being used and when full Sniper being usable dealing massive damage to the target.

    DNC :

    PvP : Charming people.... Really ?

    PvE : No use for this.

    BLM :

    PvP : Allow 6 instant cast for Flare/Freeze, Give Polyglot for 60 seconds.

    PvE : Allow a 6 Instant Cast for Any Spell, Give 1 stack of Polyglot. This will give more mobility to the BLM (Healer won't need to adjust anymore, Just joking)

    SMN :

    PvP : Bahamut or Phenix.

    PvE : We already have those ! PASS !

    RDM :

    PvP : The first cross shaped AoE in the game to be used by player, dealing damage and heal to anyone touched.

    PvE : Usable as it is, really, Potency must be equal on heal and damage, allow double hit on the center of the Cross.
    (0)
    Last edited by TabrisOmbrelame; 05-09-2022 at 07:54 PM.

  4. #14
    Player
    forsakee's Avatar
    Join Date
    Dec 2021
    Posts
    141
    Character
    Garnet Stormborn
    World
    Excalibur
    Main Class
    Reaper Lv 90
    Quote Originally Posted by MintnHoney View Post
    As it stands, now, we only ever use DPS LBs anyway, of which we always go for Melee LB3. So if you're worried about one being more used than another, we're already there.
    If you're worried about meta, or whatever, well, we're actually still already there.

    Personally, I would prefer we have personal limit breaks as well as a team limit break. Perhaps they're testing it out with PVP, and they're thinking about giving it to us as level 100 capstone abilities?
    Yes our current system is not perfect but this idea would just cause more issues. I'd rather them use their recourses too fix ingame systems or adding content.
    (1)
    R.I.P samurai main 2022 - REAPER TIME!

  5. #15
    Player
    HyonaCookie's Avatar
    Join Date
    Jan 2022
    Posts
    147
    Character
    Hyohyona Hyona
    World
    Siren
    Main Class
    Scholar Lv 73
    Quote Originally Posted by TabrisOmbrelame View Post
    DRK :

    PvP : Reduce DRK's HP to 1, Can't die for 10 sec, absorb 100% of damage dealt into HP, deal 1 to 20000 Damage, depending on the DRK's HP.

    PvE : Living dead is pretty much the same tool, and adding damage to this skill will only lead people to use it in order to do damage instead of invuln. For this one, I'll PASS
    Alternatively, let DRKs have 2 invulns, they deserve it

    Quote Originally Posted by TabrisOmbrelame View Post
    SCH :

    PvP : They already have this for PvE. Sorry SCH, PASS
    But what if we had another, more powerful, Seraph as a treat.
    (0)
    The past is prologue

  6. #16
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    I think, only current Tank LB3 should stay the same, while the rest gets completely reworked from the Ground up and in a way, where ALL other LBs except Tank, are fundamentally different Skills, and not just simple heals or dps LBs.

    The reason why i didn't mention Healer LB, is because Healers deserve to be reworked from scratch, because of how stale their Gameplay is and how overtuned their Kit is.
    Instead, Healers should get improved Res Skill(s) (and keep in mind, not all of them should get the same one), one that, for example could res someone immediately to Full HP/MP (but with a fair CD), a AoE res effect in a similar fashion like cure 3 or a Res that doesn't give Weakness, just to mention a few examples.
    (2)

  7. #17
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I'd said it for years but each player should have their own separate LB gauge and promote job identity. Time to start learning from PvP's example with Limit breaks and Job identity. PvE has a big problem where everything per role is the exact same garbage.

    If Blue Mages can Final Sting chain in coordinated groups I'm not seeing any reason not to have separate gauges for players.
    (3)

  8. #18
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    511
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by HyonaCookie View Post
    Alternatively, let DRKs have 2 invulns, they deserve it



    But what if we had another, more powerful, Seraph as a treat.

    You know what ? You actually gave me a great idea for the SCH. But before I'll jump into that, I think 2 invuln for DRK is wayyyyyyy too broken xD.

    So, back to the SCH : What if you got a skill similar to "Dissipation" (Or even an upgrade to that). Allowing you to fuse with your Fairy, and changing your form into a Fairy-like thing (Just like the Reaper does with his avatar). Similar to the RPR mecanics, You got a limited amount of powerfull Shield usable while in that form, and this form doesn't restrain you to use Broil. Maybe allowing all Shield to be 10-15% Stronger while in Fairy Form and mitigate incoming damage by 5% while the "Fairy boosted shiled" is active on allies.
    (0)

  9. #19
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Ransu View Post
    I feel like players would end up fighting over the LB. They are cool for pvp, but the current LB's for pve are fine.
    We already have that system. And LBs usually don't matter anyway. But it's fun. I'm all for more fun. Or just make them useable in the overworld. *Nobody* cares about the overworld.
    (0)

  10. #20
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by TabrisOmbrelame View Post
    You know what ? You actually gave me a great idea for the SCH. But before I'll jump into that, I think 2 invuln for DRK is wayyyyyyy too broken xD.

    So, back to the SCH : What if you got a skill similar to "Dissipation" (Or even an upgrade to that). Allowing you to fuse with your Fairy, and changing your form into a Fairy-like thing (Just like the Reaper does with his avatar). Similar to the RPR mecanics, You got a limited amount of powerfull Shield usable while in that form, and this form doesn't restrain you to use Broil. Maybe allowing all Shield to be 10-15% Stronger while in Fairy Form and mitigate incoming damage by 5% while the "Fairy boosted shiled" is active on allies.
    I mean, this is just how Dissipation should work in the first place without an LB, preferably also unlocking more Fairy gauge spenders for the duration than the boring stuff you have normally.
    (0)

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