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  1. #11
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Ransu View Post
    PvP with no crowd control is terrible pvp. Its what lead to healers being unkillable.
    It really depended on the skill of the healer vs the ones trying to kill them. In reality, 3 skilled DPS should easily kill a healer, no matter how skilled they are. 1 on 1, my monk could absolutely melt a scrub healer in 4 seconds, but next to impossible vs a skilled one.

    And I don't think anyone is arguing there should be no CC. But there is a middleground.

    Perhaps bring back the immunities to FL, and make the LBs not activate as fast?
    (0)

  2. #12
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Guesswhat View Post
    It really depended on the skill of the healer vs the ones trying to kill them. In reality, 3 skilled DPS should easily kill a healer, no matter how skilled they are. 1 on 1, my monk could absolutely melt a scrub healer in 4 seconds, but next to impossible vs a skilled one.

    And I don't think anyone is arguing there should be no CC. But there is a middleground.

    Perhaps bring back the immunities to FL, and make the LBs not activate as fast?
    I'd honestly prefer the LB's do something else. Nothing like having full health and then suddenly being deleted by a ninja.

    As for immunities, purify scould be on a shorter CD with longer immunities and that would fix a lot of problems.
    (2)

  3. #13
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,152
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    There are issues but yeah LBs seem to the biggest one right now. Some feel more busted in FL than others. Well, some of them feel just too big in CC right now, so I imagine if some of those get toned back they will see impacts in FL, but I wonder if some clauses on some of them like their effects only working on up to five people would work. Not sure how to go about this.
    (0)

  4. #14
    Player
    Atmaweapon510's Avatar
    Join Date
    Aug 2019
    Posts
    165
    Character
    Rhaeyn Baelasch
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Battle High isn't needed anymore. Damage is far too high that a high rank of battle high on burst oriented classes instantly delete people with little warning.
    (0)

  5. #15
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Atmaweapon510 View Post
    Battle High isn't needed anymore. Damage is far too high that a high rank of battle high on burst oriented classes instantly delete people with little warning.
    Ya, the lack of a warning is my biggest issue. The LB's need a pretty obvious audio queue like how overwatch does their ults.
    (0)

  6. #16
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ransu View Post
    PvP with no crowd control is terrible pvp. Its what lead to healers being unkillable.
    Going from little crowd control to being lucky if you get to actually play your character is much worse.
    (3)

  7. #17
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The lack of responsiveness on OGCD abilities really shows when I can pop recuperate, then have the heal go off after I'm already dead or hit Purify the moment I get CC'd but still die before I have a chance to do anything due to it taking close to a second to actually go off.

    I think they ought to at least make the CC immunity on the latter be baked into it by default and not require you to actually dispel an effect because the server ticks are so slow that you often can get stunned/bound/whatever again before it even has a chance to kick in.
    (2)

  8. #18
    Player
    Mapleine's Avatar
    Join Date
    Sep 2013
    Posts
    226
    Character
    Elodie Claire
    World
    Leviathan
    Main Class
    Sage Lv 100
    The new PvP system and Frontlines are basically incompatible. CC is fine, literally nessecary for this type of MMO but this in this match size with the limited mobility and immunities it doesn't work so well.

    This is more of a Frontlines issue than the new system though. It will need some reconfiguring.

    It really depended on the skill of the healer vs the ones trying to kill them.
    You don't design around bad players, we have more than enough problems with what that's done to PvE in this game.
    (0)

  9. #19
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,110
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    If no diminishing returns, why not give us unlimited purify!!
    Like...

    unlimited CC ⊹╰(⌣ʟ⌣)╯⊹ unlimited purify...
    balance and harmony

    ((...seriouly jk, just agreeing that some sensible tweaking of cc would be reasonable way forward in my opinion, too))
    (0)
    Last edited by Burmecia; 04-16-2022 at 06:47 PM.

  10. #20
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,106
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    As previously stated, diminishing returns are the best solution to this. Keeps the CC to make the Game interesting but prevents permaspam.
    (0)
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