Seriously.

Sometimes it feels like the biggest challenge in this game isn't garuda, or the newest raid, or hamlet defense, or <insert whatever here>, it's beating the random number generator.

There are tons of ways to prolong the life of content without making someone feel like they have to repeat it 1000 times to maybe, hopefully get any kind of desireable reward from it.

Earning points is my personal favorite. e.g. conquest points, einherjar points, legion points, yada yada. The best contents in FFXI used a system like this, at the very least to augment the random drops.

The totem system helps a little bit, but the drop rates on those are just as horrendus when you consider how many you need.

Even the most fun content can be ruined by <1% drop rates. Something is only going to be fun so many times, promise of reward or not. So why make people continue to beat their heads against something after they've already milked the fun value out of it?

I truly, truly hope that they're simply trying to stretch out version 1.x content to keep us busy until 2.0 and that things will get a little less enraging after that.

I really enjoy this
game outside of this problem. Reward needs to be consummerate with risk. Make a challenging event, decent chance of a good reward. Make an easier content, either lower chance of good reward or better chance of not quite as good reward.

MMORPGs in general need to come up with better ways to make their content last than by making you battle the random number generator and lose.