Results 1 to 7 of 7
  1. #1
    Player
    Abomination713's Avatar
    Join Date
    Sep 2014
    Posts
    81
    Character
    Wyznberk Zwynbrodasyn
    World
    Cactuar
    Main Class
    Paladin Lv 90

    Why does WAR get a high damage aoe gap closer stun in PVP?

    The bias for WAR by SE is insane. They always have to make sure their golden boy can stand at the top of whatever they do and this is just another example of it.

    In PVP they have Primal Rend. An AoE stun (2 seconds) that does 8,000 damage to everyone in range (16,000 when under Limit Break) and they can cast that every 15 seconds and it acts as a gap closer. Why? GNB also has an AoE stun that last for 3 seconds and can do 12,000 damage, but can only be used under Limit Break.

    Poor PLD has a stun every 15 seconds as well, but it only do 4,000 damage and you have to right on top of the person to even use it as it's single target. Intervene is supposed to act as a 2nd stun for PLD (2 charges are only 2,000 damage each which is just ridiculous for damage output), but doesn't even work and people have pointed this out since 6.1 launch and SE didn't even bother to fix this simple mistake in the hotfix which is just pathetic. Doesn't help that the stun on Intervene only seems to be mentioned in English so there's no proof that it will even stun once it all gets sorted out.

    SE needs to stop showing their bias and put tighter restrictions on who ever balances the jobs since they seems to have a hard on for WAR when ever they can get away with it.
    (7)

  2. #2
    Player
    Kiao-Ken's Avatar
    Join Date
    Mar 2022
    Posts
    57
    Character
    Top Macho
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Abomination713 View Post
    The bias for WAR by SE is insane. They always have to make sure their golden boy can stand at the top of whatever they do and this is just another example of it.

    In PVP they have Primal Rend. An AoE stun (2 seconds) that does 8,000 damage to everyone in range (16,000 when under Limit Break) and they can cast that every 15 seconds and it acts as a gap closer. Why? GNB also has an AoE stun that last for 3 seconds and can do 12,000 damage, but can only be used under Limit Break.

    Poor PLD has a stun every 15 seconds as well, but it only do 4,000 damage and you have to right on top of the person to even use it as it's single target. Intervene is supposed to act as a 2nd stun for PLD (2 charges are only 2,000 damage each which is just ridiculous for damage output), but doesn't even work and people have pointed this out since 6.1 launch and SE didn't even bother to fix this simple mistake in the hotfix which is just pathetic. Doesn't help that the stun on Intervene only seems to be mentioned in English so there's no proof that it will even stun once it all gets sorted out.

    SE needs to stop showing their bias and put tighter restrictions on who ever balances the jobs since they seems to have a hard on for WAR when ever they can get away with it.
    What's funny is that, it locks you in place before it even hits.
    (4)

  3. #3
    Player
    Velnora's Avatar
    Join Date
    May 2020
    Posts
    469
    Character
    Velnora Pharetsu
    World
    Sargatanas
    Main Class
    Machinist Lv 80
    Because whoever was in charge of balancing is apparently high on meth.
    (4)

  4. #4
    Player
    Droxybrobotnik's Avatar
    Join Date
    Nov 2019
    Posts
    179
    Character
    Cute Milk'itkatt
    World
    Odin
    Main Class
    Red Mage Lv 90
    This is why they need public testing, square are not always as smart as they think they are
    (3)

  5. #5
    Player
    KouYanagi's Avatar
    Join Date
    Mar 2017
    Posts
    54
    Character
    Kou Yanagi
    World
    Tonberry
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Abomination713 View Post
    The bias for WAR by SE is insane. They always have to make sure their golden boy can stand at the top of whatever they do and this is just another example of it.

    In PVP they have Primal Rend. An AoE stun (2 seconds) that does 8,000 damage to everyone in range (16,000 when under Limit Break) and they can cast that every 15 seconds and it acts as a gap closer. Why? GNB also has an AoE stun that last for 3 seconds and can do 12,000 damage, but can only be used under Limit Break.

    Poor PLD has a stun every 15 seconds as well, but it only do 4,000 damage and you have to right on top of the person to even use it as it's single target. Intervene is supposed to act as a 2nd stun for PLD (2 charges are only 2,000 damage each which is just ridiculous for damage output), but doesn't even work and people have pointed this out since 6.1 launch and SE didn't even bother to fix this simple mistake in the hotfix which is just pathetic. Doesn't help that the stun on Intervene only seems to be mentioned in English so there's no proof that it will even stun once it all gets sorted out.

    SE needs to stop showing their bias and put tighter restrictions on who ever balances the jobs since they seems to have a hard on for WAR when ever they can get away with it.
    Really WAR needs the duration of their ult shortened and other tanks needs a little more added to their kits. Thats all they need to do to balance it out imo
    (0)
    IGN Kou Yanagi (Tonberry)
    Discord Yuuya#5622

  6. #6
    Player
    Crossu's Avatar
    Join Date
    Dec 2016
    Location
    Limsa Lominsa
    Posts
    35
    Character
    Cross Schnee
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Don't forget that in case you get away from all of that they can still pull you in and slow
    (3)

  7. #7
    Player
    Raiu's Avatar
    Join Date
    Sep 2017
    Posts
    52
    Character
    Baltzar Morgade
    World
    Omega
    Main Class
    Gunbreaker Lv 90
    Aye.

    I changed over from GNB (my main job) to WAR in PvP because WAR proved to be ridiculously strong.
    (3)