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Thread: Why not this.

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  1. #1
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    The thing is some lockouts but not so harsh etc. 2-5 hours is enough to make it slower while not locking it completely up. Makes it impractical spam while allowing "i did that today... i can do it with you later though." Obviously don't have failures count to lockouts, encourages play style diversity and taking a risk now and again.

    btw
    Quote Originally Posted by Enfarious View Post
    Not unlike anima.
    If you want people to like an idea comparing it to anima and all the fun people say about it is probably not wise.
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  2. #2
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    Quote Originally Posted by Phen View Post
    The thing is some lockouts but not so harsh etc. 2-5 hours is enough to make it slower while not locking it completely up. Makes it impractical spam while allowing "i did that today... i can do it with you later though." Obviously don't have failures count to lockouts, encourages play style diversity and taking a risk now and again.
    That's kind of where the idea of the tokens came from, that way you could spam it a few times a day or 2/3 days a week say 9/10 times each day. The only thing I don't like about say a 4 hr lockout is that it would stop people from being able to do it more than once a day in some cases while others get more, for the sake of allowing everyone to enter an equal number of times in a period, noone can bitch then, it's their choice to use or not use their entries in a time period.
    For instance I have ~3hrs a day sunday~thursday of actual play time, I could make that 3 hrs into 3 tags used on w/e, but w/ a 4hr lock out I get 1, period.

    If you want people to like an idea comparing it to anima and all the fun people say about it is probably not wise.
    I hoped/assumed that like some have stopped getting hung up on people mentioning FFXI so much, people would be able to read all and not get stuck on the one word, in retrospect, maybe not the best idea.
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  3. #3
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    Quote Originally Posted by Enfarious View Post
    That's kind of where the idea of the tokens came from, that way you could spam it a few times a day or 2/3 days a week say 9/10 times each day. The only thing I don't like about say a 4 hr lockout is that it would stop people from being able to do it more than once a day in some cases while others get more, for the sake of allowing everyone to enter an equal number of times in a period, noone can bitch then, it's their choice to use or not use their entries in a time period.
    For instance I have ~3hrs a day sunday~thursday of actual play time, I could make that 3 hrs into 3 tags used on w/e, but w/ a 4hr lock out I get 1, period.



    I hoped/assumed that like some have stopped getting hung up on people mentioning FFXI so much, people would be able to read all and not get stuck on the one word, in retrospect, maybe not the best idea.
    Well tags has issues as well. You did mention playing XI do you recall how assault tags became a precious resource? I recall not helping people several times because "i have salvage/nyzul/captain in 3 days." So it becomes a day lockout in itself. That said the limited playtime isnt helped by minimal hour lockouts. Theres isnt a perfect system like that. Well besides no lockout, high drop rates, and tons of stuff to do with the dungeon so you have to go back for xyz quests, unqiue materia etc. Thats really unrealistic though.

    The problem with mentioning ffxi is gives a different context to a statement. "I want nyzul" and "I want a dungeon crawl" give different meanings etc. Even my above assault tag example gives a different context because it implies same token/multiple content 24hr cool etc. Really though its the "my mom/my ex did it this way" statement. Doesn't matter if there's a good point since it will immediately cause anger.

    Also on a forum, since its written, any point is up for contention. If that one guy goes "OMG YOU SAID EG" its best to just ignore it.
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  4. #4
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    Quote Originally Posted by Phen View Post
    Well tags has issues as well. You did mention playing XI do you recall how assault tags became a precious resource? I recall not helping people several times because "i have salvage/nyzul/captain in 3 days." So it becomes a day lockout in itself. That said the limited playtime isnt helped by minimal hour lockouts. Theres isnt a perfect system like that. Well besides no lockout, high drop rates, and tons of stuff to do with the dungeon so you have to go back for xyz quests, unqiue materia etc. Thats really unrealistic though.

    The problem with mentioning ffxi is gives a different context to a statement. "I want nyzul" and "I want a dungeon crawl" give different meanings etc. Even my above assault tag example gives a different context because it implies same token/multiple content 24hr cool etc. Really though its the "my mom/my ex did it this way" statement. Doesn't matter if there's a good point since it will immediately cause anger.

    Also on a forum, since its written, any point is up for contention. If that one guy goes "OMG YOU SAID EG" its best to just ignore it.
    I don't disagree about there being no "perfect" system, but tags as they were in Nyzul/Assault did make it a 24 deal, here I'm saying 3/day stackable to 9 or 12, and seperate for each "Content" add to that you can spend 2x tags from one "content" to enter another so 2 Ifrit tags will get you into AV/CC/Garuda/etc. You really have no shortage of chances to do things per day, but you won't be doing Ifrit 33 times a day until you've all drops.

    I know, I know, but using things like "My Ex/Mom/Dad/FFXI/WoW/Rift" give people a relational basis to work from, some people will be able to maintain some objectivity, the My Ex bit is taking a bad road, the My Mom road can work far better, and in the case of games giving people a point to relate to can be useful.

    Yeah but it's not fun to ignore it, I enjoy healthy debate, I also enjoy poking the people that say dumb shit to evoke a response that might be more intelligent. Call it a character flaw, I find it an entertaining past time.
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