Quote Originally Posted by Hyrist View Post
Heres the rub.

If you make drop rates better, even with longer entry timers, then the interest in the content dies faster.

I'm in complete agreement with the idea that the RNG system needs to go. However, in order to encourge people to replay this content after the permanent loot is gone, then there needs to be some sort of highly desirable consumable involved.

Primal Weapons? Cool, but you get to keep those. How about Primal Meteria? Or Droughts of Elemental essence? (a drink that allows you to absorb or highly resist damage of a particular element.) Beyond merely the "have primal, can use it once" extension - you'll have many reasons to go back to fight these monsters even when you've gotten their permanent drops.
I've been asking for Primal Materia for AGES

Also, once we can summon them in a free company, people will be more inclined to fight them regularly