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Thread: Why not this.

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  1. #1
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Heres the rub.

    If you make drop rates better, even with longer entry timers, then the interest in the content dies faster.

    I'm in complete agreement with the idea that the RNG system needs to go. However, in order to encourge people to replay this content after the permanent loot is gone, then there needs to be some sort of highly desirable consumable involved.

    Primal Weapons? Cool, but you get to keep those. How about Primal Meteria? Or Droughts of Elemental essence? (a drink that allows you to absorb or highly resist damage of a particular element.) Beyond merely the "have primal, can use it once" extension - you'll have many reasons to go back to fight these monsters even when you've gotten their permanent drops.
    (2)

  2. #2
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Hyrist View Post
    Heres the rub.

    If you make drop rates better, even with longer entry timers, then the interest in the content dies faster.

    I'm in complete agreement with the idea that the RNG system needs to go. However, in order to encourge people to replay this content after the permanent loot is gone, then there needs to be some sort of highly desirable consumable involved.

    Primal Weapons? Cool, but you get to keep those. How about Primal Meteria? Or Droughts of Elemental essence? (a drink that allows you to absorb or highly resist damage of a particular element.) Beyond merely the "have primal, can use it once" extension - you'll have many reasons to go back to fight these monsters even when you've gotten their permanent drops.
    You're right. there is SO much that could be done with these fights beyond just getting their rare drop.

    Somebody kill off the G5 Dark Matter drops already.
    (1)

  3. #3
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Hyrist View Post
    Heres the rub.

    If you make drop rates better, even with longer entry timers, then the interest in the content dies faster.

    I'm in complete agreement with the idea that the RNG system needs to go. However, in order to encourge people to replay this content after the permanent loot is gone, then there needs to be some sort of highly desirable consumable involved.

    Primal Weapons? Cool, but you get to keep those. How about Primal Meteria? Or Droughts of Elemental essence? (a drink that allows you to absorb or highly resist damage of a particular element.) Beyond merely the "have primal, can use it once" extension - you'll have many reasons to go back to fight these monsters even when you've gotten their permanent drops.
    I've been asking for Primal Materia for AGES

    Also, once we can summon them in a free company, people will be more inclined to fight them regularly
    (0)