Cause I wrote it somewhere else, and because it goes to the general principle of all the change vs. don't change crap.
Sometime someone has to realize that allowing yourself 16hrs a day 7 days a week to play, then complaining when you complete 100 hours worth of content in a week isn't the "casual(still BS term)" players fault. The majority of players, from what I've seen after 10 years of MMOs aren't the 12hrs+ everyday types, those are the minority, suiting the minority by requiring 100hrs to get 1 drop, will eventually drive away those with jobs/school/family that can't play all those hours. If SE is going to accomplish anything remotely close to making all the content accessible to everyone they need to find a way to allow players w/ less time to still get things while not making everything too easy to get.
The suggested per person per "content" drop rate with decreasing returns for each successive drop is one decent way to do this. A point system is another decent way, a point system where is purchase increases the price scales it even further. Both give players with less time a chance to get things they'd like w/o needing years, and those that spend more time will get multiple things with each taking a bit longer than the last. If to get that 7th weapon takes some 300 runs there will be plenty of people that just can't/won't invest that kind of time. Allowing the first to be acquired after as few as 1~10 run so that the first time you win you feel just that much more rewarded but know that each successice drop will take 10 more attempts than the last to get so drop 2 @10~20, 3@ 20~30, 4@ 30~40, 5@40~50 ... assuming you go for 4 weapons and get lucky enough to have them drop at the low end of the rate 1+10+20+30 = 61 runs for those 4, getting the last 3 131+ runs, again players with time to sink in get more players w/ less time will move on.
Stop claiming everything in the game is "Ok" SE agrees that things aren't "Ok", Yoshi tells us regularally that things need improvement, constructive critisim, even of your "heroes" is important. It's how, as the people paying for this endeavor, we get to see some return on our time and money. You do realize it's our money that makes this all possible, for that we should be able to get something we truly enjoy. I don't expect to "love" ever aspect of every system in place, but like in XI I will leave what I don't like alone, content wise, things that will simply take too long for me to do in a realistic time frame will be ignored, but I shouldn't ever look at things and say "Well I think this could be improved, but I'll say it's ok the way it is because I don't think anyone should ever have to change what's already here." If that's the approach people take then nothing good would ever come of these forums, or the desire that has been shown to "please" the players.