I haven't 1v1'd every job yet, but I can only really hold my own as GNB in Junction Tank stance. The DPS and Healer stances don't have enough damage or sustain to go toe to toe against most jobs. Most of the time you are just waiting for your fast charging LB to try and defeat them then with a good combo anyways.
Still climbing slowly on GNB through the Crystal ranks. Tank stance is still the way to go, but lately I have been having to keep an eye out for if I am getting focused at all, or force myself to be the target. By this I mean if I can get my tank stance, I will toss myself out to the enemy with Nebula rolling as bait, and while they wail on me, they are taking the retaliation damage, I am soaking up damage and CC, and am praying my team can secure a kill in the meantime. Sometimes this fails and I just die from good burst and CC(mostly WHM polymorph of course) but it usually has good results. On the flip side, if the enemy is focused on everyone but me, I will willingly swap to DPS stance because my sustain and Nebula mean nothing if I am never targeted.
Healer stance is still the weakest imo. Your teammates almost never are grouped up enough for the AoE heals to hit them, and it's lower personal sustain and damage than the other two. The only time it's semi viable is like overtime brawls on the Lava map where your team is huddled a lot closer. I've been getting better in the matches where the enemy has no tank, going DPS stance and playing very burst like. Only going in for Double Down, Blasting Zone, and Gnashing combo, immediately retreating due to no sustain, and doing the process over again. The nice 26k burst in DPS stance makes it very good for diving a half HP or less target and securing a kill.
What has been nice is I am almost, or the, top DPS in the majority of my games. The amount of damage GNB can do is still pretty high if played well, so I don't feel as much of a detriment to my team. GNB LB has been growing more and more on me as I have been playing it, to where I only wish there was some anti-CC on it, but really nothing else much. Most people don't look for it, or can't see it. So often people will just stand there and let me wail on them for free, getting that easy 20% vuln up that combing into a Double Down almost always secures a kill. That and the map buffs on the wind and lava map make it so much more powerful. The lava map buffs give you your LB faster, while adding a slight damage boost, making times where I have wiped the point solo with just my LB into Double Down. The black chocobo feather give you perma sprint speed that works while in LB, so you can beyblade spin people do death very easily and very comically.
My wish list is still:
-Allow GNB to DnJ self and party members as well as enemies.
-Add sustain regardless of stance to help DPS stance feel closer to the other DPS jobs.
-Increase the AoE healing radius of healer Junction from 10yalms to 15yalms, and maybe give Aurora the same "Purify one type of CC" like with Aquaveil or The Warden's Paean.
-Some anti-CC on LB would be nice.
The more I play, the more I am fine with GNB as is in terms of design. That of it being the brawling tank who excels in damage over sustain(PLD) or in it's ability to crown control(WAR), it just needs slight buffs in it's current design so that it stands on equal footing regardless of Junction stance.



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