Quote Originally Posted by GeneralDil View Post
Mug feels 10x better than High Jump transforming into Mirage Dive so you accidentally double weave it and mess your entire rotation up. Honestly that and WM -> Pitch Perfect Changes were the worst changes that weren't SAM this patch. I hope with all my heart they revert those changes.

also predictably. Ninja is #1 ranked DPS, so what about Mug feels bad now?

Nobody is arguing that Ninja isn't strong. Frankly, it's too strong, but this was already the case even before 6.1.

The problem is that Mug is a bloated ability with two effects that in an ideal world you want to activate at different times. Having +40 Ninki on your party buff means you can't build up to 100 gauge for burst, which feels absolutely awful.

That, and it's on a two minute cooldown, whereas our previous party buff, Trick Attack, was on a one-minute cooldown. We've been saddled with an additional buff we need to pop on a strict timing, which makes the class feel more stiff and rigid as a result. In terms of raw numbers, Ninja got stronger, but in terms of play feel, it got much worse.