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  1. #1
    Player
    Weaselbr's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Weasel Strife
    World
    Lamia
    Main Class
    Gunbreaker Lv 90

    Love the new mode and skills but...

    the balance issue is real... the amount of stuns need to be adressed... stun is something real powerful in pvp, so either everyone has it and has a massive diminish on it or none has it... aoe stum is a concepct that i cant imagine how someone had the ideia...

    damage wise with the few known excepctions, specially SAM, one shot mechanics should NEVER be a option, and limit breakers should do % of current hp not x-y dmg

    btw im a GNB main so.....
    (3)

  2. #2
    Player
    Fukuro's Avatar
    Join Date
    Sep 2013
    Posts
    764
    Character
    Oneiron Fuchs
    World
    Ragnarok
    Main Class
    Archer Lv 90
    Too many CC’s are just not fun. We‘ve seen that in Overwatch, which is also really fast paced. CC‘s need to be addressed asap imo.
    Some jobs are obnoxious!
    (3)
    Last edited by Fukuro; 04-17-2022 at 06:07 AM.

  3. #3
    Player JanVanding's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Edie Ul'mehdi
    World
    Siren
    Main Class
    Bard Lv 90
    The problem is that Purify isn't always applying the Immunity for 5 seconds.

    CC's are fine, it's when the Anti-CC mechanic decides not to work so you get stunlocked that isn't.
    (4)

  4. #4
    Player
    Weaselbr's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Weasel Strife
    World
    Lamia
    Main Class
    Gunbreaker Lv 90
    not to mention if you activate the guard, it takes time to kick in...you can get stunned, i always was of the opinion that in pvp Stun must be rare and few, lets just remember the all the fight happens in a small circle... and the whole map is about lines and corridors...all dragoon attacks are aoe and lines....can we do something about the aoes make the game more single target, less ccs, and few aoes.

    do tanks take less physical damage? casters less magical or something like that? im not seeing the point of playing anything other than warrior... from the tanks and dps should be dragoons. SAM, and ninjas
    (0)

  5. #5
    Player
    KouYanagi's Avatar
    Join Date
    Mar 2017
    Posts
    54
    Character
    Kou Yanagi
    World
    Tonberry
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Weaselbr View Post
    the balance issue is real... the amount of stuns need to be adressed... stun is something real powerful in pvp, so either everyone has it and has a massive diminish on it or none has it... aoe stum is a concepct that i cant imagine how someone had the ideia...

    damage wise with the few known excepctions, specially SAM, one shot mechanics should NEVER be a option, and limit breakers should do % of current hp not x-y dmg

    btw im a GNB main so.....
    Stuns are important imo. WAR's primal rend is scary but being AOE, but there is a counter. Don't hug your team.

    Point is every job has their niche, and in order to make them special from one another they cannot be balanced at the same time spectrum should not be too wide. Thus the common actions and how Tanks can fall apart like DPSes.
    (1)
    IGN Kou Yanagi (Tonberry)
    Discord Yuuya#5622

  6. #6
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,479
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    The war one is easy to counter as the stub applies before the animation.
    You can Purify and leave without remaining in the wars range. Or set up some counter if you’re melee.
    (1)

    http://king.canadane.com