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Thread: Healer changes

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  1. #1
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    419
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    I think healers need more kit interactivity (both for heal and dps) and rewards.
    Just increasing incomming damage and making curebots instead of glarebots would be pointless.

    Look at DPS casters : spells procs for instant casts/upgraded versions ; dots procs ; more complex/interesting job specific ressource and use. Even SMN with it's 2 button gameplay has a kind on "stance rotation" that could be made into something.

    Just copy/paste :
    -blm kit on whm with cure/glare instead of ice/fire
    -rdm gauge on sge sith shield/dps instead of light/dark
    -smn summon rotation on sch (with fairies with regen/shield/dpsbuff/mitig specs)
    -ast is already busy, so possibly rdm dualcast could help them
    (3)

  2. #2
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Calysto View Post
    I think healers need more kit interactivity (both for heal and dps) and rewards.
    Just increasing incomming damage and making curebots instead of glarebots would be pointless.

    Look at DPS casters : spells procs for instant casts/upgraded versions ; dots procs ; more complex/interesting job specific ressource and use. Even SMN with it's 2 button gameplay has a kind on "stance rotation" that could be made into something.

    Just copy/paste :
    -blm kit on whm with cure/glare instead of ice/fire
    -rdm gauge on sge sith shield/dps instead of light/dark
    -smn summon rotation on sch (with fairies with regen/shield/dpsbuff/mitig specs)
    -ast is already busy, so possibly rdm dualcast could help them
    If anything I would much rather draw inspiration from the PVP actions, some of them are somewhat similar to your idea- but they are better- as Rina just said in the post above you for example, AST has some really nice design changes, double cast is very powerful and applies to gravity, malefic, aspected benefic, and unless I'm wrong macrocosmos.
    (5)

  3. #3
    Player
    Doragan's Avatar
    Join Date
    Feb 2016
    Location
    This is Thancred.
    Posts
    244
    Character
    Direct Breeze
    World
    Spriggan
    Main Class
    Scholar Lv 100
    Glare spam is boring. It doesn't help that Glare/III looks really bad. Stone IV was legit was one of my favorite animations in the whole game. I wish we would've kept it, because not only this doesn't feel powerful when the potency is, but it looks, and feels very boring as well. Honestly, going from impactful stone crushing to a feeble light wasn't a good idea at all.

    DoT uptime and Pet management was fun. Alongside old cards,it gave me a sense of accomplishment that no other game ever did. Using Silence on Ultros during o7s felt really engaging to me. Being able to Esuna everyone, outside of GCD/oGCDs. It was something to keep you engaged outside of DPS and heals, and it was incredible. Bane during dungeon was so good.

    Despite their problems, I was rather satisfied about the state of the jobs in HW and SB. They all played differently. You could stat them differently as well, and more importantly, they felt distinct from eachother. Noct. AST was very different from SCH. if you didn't like how one played, you had an alternative.

    Now they all feel the same. One nuke. That's really about it. And it's boring for every healer job. The coat of paint really doesn't matter.

    That was a terrible decision. People that weren't using the DPS tools at the time, still aren't using them, if they're in the same playstyle. Therefore, there could be 30 DoTs to keep track of, or none at all, and these players would not care one bit. I do, though. People playing these jobs the most do care as well. I'm not saying that they should force 100% DPS uptime on healers with big kits, however they need to give us better gameplay than one button spam.
    And I'm not asking for much personally. SB was good enough for me. I would like them to return to a similarly sized kit. 2-3 dots, bane, pets, real card management. And maybe a real job mechanic for White Mage. They're the most played, and frankly they deserve better than Stone/Glare spam anyway.
    (11)
    Last edited by Doragan; 04-17-2022 at 12:43 PM.