- Healing is boring and unintuitive.
In other MMORPGs mana and cool down management was a game we had when we healed. Our stronger heals cost high amounts of MP and were on a long cool down so they couldn't be spammed. In FFXIV our strong heals cost 0 mana, are on the off global cooldown (oGCD), and are on short enough CDs that the low amounts of damage that go out we can use the same ones to cover it.
Wall to wall pulls are more what we healers are looking for: there's enough frequent damage that we cycle through our vast amount of healing tools. Bosses in this game just do not do that and they should.
Also because our healing is free piety is a worthless stat.
- All healers play essentially the same
AST is a better WHM when it could be a Regen/time based healer. SGE is a straight up clone of SCH without the fairy instead of a healer that actually heals by doing damage. The four of them in PvP have better clear defined styles of game play than their PvE counter parts.
- Healer mains and veteran healers are not the focus of healing design
I am not saying that new and beginning healers should not be considered but I am saying they should not be 100% the focus of how the healing role should be played. At some point the new healer is going to get better at their job and they're going to be bored like the rest of us.
This is also where I'd like to point out that catering to them has pushed away the original mains of the role. The SB designs of SCH and AST had a player base that was mostly happy and then Shb came in with changes they did not like and SE did not listen to any of the feedback.
- Most importantly we have nothing to do in our down time. And we have LARGE AMOUNTS of down time.
Down time = when we are not healing.
Because of point 1 this point right here = us using our DPS spells. A lot. We do not have that many. And it is boring. AST cards have 0 thought. Addersting can't be used as a minigame because we do not GCD heal (because of again point 1) to proc Toxicon often enough. ...About the same can be said for SCH and their fairies are glorified reskins. And... well Misery for WHM just got to be dps neutral so...
We're bored. Healing isn't engaging. Dps isn't engaging. And only AST has a true support system and that is also unengaging.
Also SE ignores us when we give feedback. And has been for a long time. We're tired and fed up with it. We are repeatedly told to wait, and they repeatedly fail to address concerns. They make it even more obnoxious by addressing other roles concerns faster than ours. (AST not getting their MP problems fixed until 5.3 when RDM got theirs fixed in 5.08? for example)


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