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  1. #1
    Player
    Warpup's Avatar
    Join Date
    Apr 2022
    Posts
    6
    Character
    Warpup Howlitzer
    World
    Siren
    Main Class
    Samurai Lv 90

    Samurai 6.1 Critique: The Importance of Class Identity

    Hello There, first time posting here!

    As of 6.1, many Samurai players, including myself, have been attempting to adjust to the new samurai changes. With the removal of Kaiten, and the addition of guaranteed crits to key abilities, this is my thoughts and review on the change: Samurai feels hollow.

    While the idea of getting guaranteed critical hits on Midare/Kaeshi Setsugekka and Ogi/Kaeshi Namikiri sounds neat at first, it is derailed with the problem of their reduced potency and with the removal of Kaiten. Damage wise, the Job suffers as a whole, and reading around the forums and watching Desperius's power test on Samurai, the general calculation is an overall 3% loss with the 6.1 iteration.

    Damage is indeed important for Samurai, but that isn't my biggest concern. These are my main points when it comes to DPS Job Design.

    1. Engaging Gameplay (doesn't need to be complex, just fun)
    2. Visual Appeal
    3. Damage capability

    Before 6.1, Samurai had a solid Job identity in all of its necessary areas. Gameplay actions made near perfect sense with the Sen Coins, Kenki Meter Management, it just flowed like a river. Kaiten for iaijutsus, Shinten/Kyuten for managing overflow, and Senei/Guren once in a while.

    Release of 6.1, Samurai is Hollow. Kenki meter is "Shinten Meter", with Senei/Guren once every 2 minutes. It's as if there is no seasoning to my meat, or if you asked for a Cheeseburger, and there was no cheese. The flavor is missing. Kaiten was the Class flavor, it was the cheese to the burger.

    I understand the Dev team needs to find ways to remove button bloat, although i dont agree with this philosophy and how its continuing. With that said, I believe these could be better alternatives if we really need to lessen Samurai buttons.

    - Ikishoten transforms into Ogi Namikiri > Kaeshi Namikiri.
    - Combine Hissatsu: Guren into Hissatsu: Senei. Visually, have the sword animation of Senei, but add sword beams similar to Guren that travel in a line.
    - Iaijutsu becomes Tsubame Gaeshi, let it pop up after you use Hinganbana, Tenka Goken, or Midare Setsugekka. Wondering how many charges you have? create a meter that tells you how many you got, 2 Swallow bird feathers to reference the ability name translation "Swallow Counter".

    This would free up 3 hot bar slots

    I have read that Shoha should just become Shoha II, and while i can understand the idea, I personally would keep them separate because both animations are beautiful and provide more flavor to the class.
    (25)

  2. #2
    Player
    Warpup's Avatar
    Join Date
    Apr 2022
    Posts
    6
    Character
    Warpup Howlitzer
    World
    Siren
    Main Class
    Samurai Lv 90

    Samurai 6.1 Critique: The Importance of Class Identity Cont...

    Now, my critique doesn't quite end here, because I have always believed in engaging gameplay to be important for Job identity. Auto crits is not engaging by itself. It's boring, and can mess with class synergy. I have a critique for Hissatsu Senei/Guren. It is a 2 minute CD, 25 Kenki, and its potency is 800 for Senei, 500 aoe with 50% falloff, and thats it. For a 2 minute cooldown, its a straight forward "fire and forget" damage button, whereas Ogi Namikiri adds a meditation stack and has a follow up (and looks incredible!). So how would i change the two hissatsu abilities?

    - Upon using Hissatsu Senei/Guren, you inflict a grevious wound on the targets, causing your next iaijustus/tsubames and ogi/kaeshi namikiris to automatically crit for 10 seconds.
    - Alternative is you give yourself a buff, causing your next iaijustus/tsubames and ogi/kaeshi namikiris to automatically crit for 10 seconds.
    - In return, you could debate to make this 50 kenki again for being a powerful tool

    The timer can be adjusted, or can be limited to charges. The point is to let the player have fun! Let this be something they can decide and control during the fight, burst windows will feel like they matter and you will line up with everyone else. Yes, i know there is still the debate of class buff synergy and whatnot. Remember, this is a limited time frame where you can control the crits where it matters.

    Class Identity is very important in MMO's. Each Job needs to stand out and appeal to players with engaging gameplay, visual appeal, and of course flashy numbers need to feel good. I'm not asking for Samurai to be overpowered, I am asking for it to be fun and engaging to the players. Kaiten is a beautiful animation and a purposeful action that pieces Samurai together. If samurai gets too strong in the later patch cycles, I trust numbers will get toned down so we don't break the game. Just let us have our fun!

    .......

    But also, make Tenka Goken a cone again, but BIGGER. I was fine with it being a cone!
    Change it to where it doesnt need a target, it just fires where I am facing!
    And bring back Hissatsu Seigan! Just let it transform from Third Eye, or augment Shinten to Transform into Seigan! I'm just saying, class flavor matters to me!
    (11)

  3. #3
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Iaijutsu becoming Tsubame Gaeshi, is not something I would want? but that is the trade off to give us back what we lost, our gameplay style/identify then yes. Many good suggestions, constructively written. And also I agree with Tenka Goken to be turned back into a Cone and but bigger it's also something I wrote in my Feedback. Hissatsu Seigan was also a fun skill. But mainly returning our Kaiten... Gave your posts a Like, I agree with a lot of it, and well written.
    (7)

  4. #4
    Player
    M_Red's Avatar
    Join Date
    Aug 2021
    Posts
    30
    Character
    Hasoe Ashen
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    To be fair, there really wasn’t much button bloat for Samurai. You can easily have everything on two hot bars. I use a controller, and I’ve never had that issue with it. I did need to make a macro for both versions of Setsugekka, but that isn’t really a big deal since I could have worked around the news for that (I like to have a fourth of my second hot bar to have some mounts and the Chocobo feed, so I could sacrifice one of those easily if I needed).

    Now a class that REALLY a suffers from button bloat is Dragoon. Having to keep track of everything on that honestly gives me a headache!

    Also I should note that there is more damage loss than you think. When both slashes of my Namikiri (had to look the name up for spelling. Lol) had Kaiten and both crit, they would do a total of around 120k damage. Now, they do about 60k total.

    So they do about half the damage now, and does a bit more damage than Setsugekka does, while keeping the SAME COOLDOWN LENGTH. Now if they reduced that by half at least, then it would be better overall I think. Or at least make the changes bearable. Then again, they might not.

    Hopefully Yoshi-P keeps his word and keeps a close eye on this, and changes it back. Or at the very least make some very needed changes. Adding only 10 to 20 potency to some attacks (they removed some from others, like Shinten has 30 less Potency, and I think Tenka Goken is weaker too) doesn’t make up for the huge decrease in power for the mainly finishers, especially when the cooldown for one is so long with ‘meh’ results.
    (5)

  5. #5
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Even Tsubame is a tacked on skill. While other job's follow up skills are simply proc'd from the previous skill using the same button, along with an entirely new name and animation for the skill e.g. Ver Holy/Flare>>Scorch>>>Resolution; SAM get's a totally different button to add to their weighted skillset.

    The decision making concerning the design of this job has been full of faults since ShB, EW and 6.1 were the tipping points that have led us to where we are now.
    (5)

  6. #6
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    461
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    I understand the Dev team needs to find ways to remove button bloat, although i dont agree with this philosophy and how its continuing. With that said, I believe these could be better alternatives if we really need to lessen Samurai buttons.

    - Ikishoten transforms into Ogi Namikiri > Kaeshi Namikiri.
    - Combine Hissatsu: Guren into Hissatsu: Senei. Visually, have the sword animation of Senei, but add sword beams similar to Guren that travel in a line.
    - Iaijutsu becomes Tsubame Gaeshi, let it pop up after you use Hinganbana, Tenka Goken, or Midare Setsugekka. Wondering how many charges you have? create a meter that tells you how many you got, 2 Swallow bird feathers to reference the ability name translation "Swallow Counter".

    This would free up 3 hot bar slots

    I have read that Shoha should just become Shoha II, and while i can understand the idea, I personally would keep them separate because both animations are beautiful and provide more flavor to the class.
    Stop! Stop! Stop! I'm sorry that I just copy a reply of mine and post it here but it appears many many Samurai Players do not understand the concept of Single Target- and AoE Sitiations so:

    Shoha is for Single Target, Shoha 2 is for AoE
    Shinten is for Single Target, Kyuten is for AoE
    Senei is for Single Target, Guren is for AoE
    Gyoten is to Rush to the Enemy, Yaten is to attack while retreat
    On Tsubamegaeshi, we agree

    imagine you have an add next to you that explodes on hit, now would you stop using you Kenki Burst Skills and lose dps until the add is taken care of or you just press your skills and wipe? there is a reason why we have skills for those 2 situations and not understanding this is what brought us here, the removal of Kaiten is wrong!

    also here is a Macro that turns Ikishoten into Ogi Namikiri:
    /macroicon "Ikishoten"
    /ac "Ikishoten"
    /ac "Ogi Namikiri"

    additional notes:
    1. press this macro 3 times, 1st for Ikishoten, 2nd for Ogi Namikiri, 3rd for Kaeshi Namikiri. I call this Macro: Double Slice Buster
    2. use Auto-translation for /macroicon, "Ikishoten" and "Ogi Namikiri" so the Game can read this Macro on all clients
    3. did you noticed that Ikishoten has the same cool down as Senei and Guren? perfect to combo Senei into Ogi (for Single Target) or Guren into Ogi (for AoE) depending on the situation.
    (0)

  7. #7
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Quote Originally Posted by M_Red View Post
    To be fair, there really wasn’t much button bloat for Samurai. You can easily have everything on two hot bars. I use a controller, and I’ve never had that issue with it.
    This is my Hotbar HuD setup regarding the " Button Bloat " I suffer from so badly...


    The idea was to not focus on chat, on my quest journal, my Gil, my inventory etc... a minimalistic take to not distract me on anything that doesn't help me survive or deal damage in the moment of the fight and forcing myself to stop fighting the hotbar and instead fight the fight.

    As you can see... I almost pre-solved button bloat for myself, I don't need to see Hakaze . I combined many buttons myself visually since using Senei means I put Guren on cooldown as well. I don't need to see Ogi Namikiri button, I have the Ogi Namikiri buff anyways as I cast Ikishoten. Even AoE-ing doesn't require anyone to bat an eye to their hotbar. And by no means does this make me impressive, I am just showcasing that Button Bloat and for the reasoning to do the changes they did is utterly a joke.

    Action Bloat I find not even a problem, Action bloat or Weaving honestly is the joy of Samurai. We don't even need to do Triple or Double Weaves, but removing this? you might as well delete my character at that point
    (6)

  8. #8
    Player
    GuillyTheKid's Avatar
    Join Date
    Aug 2021
    Posts
    8
    Character
    Jynne Ryuzuken
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by RyuuZero View Post
    also here is a Macro that turns Ikishoten into Ogi Namikiri:
    /macroicon "Ikishoten"
    /ac "Ikishoten"
    /ac "Ogi Namikiri"
    I just want to bring up that while convenient, assigning GCDs to macros is a bad idea. The reason being unlike normal GCD button pushes, macros do not get buffered properly, which could cause clipping your GCD or even worse, your attack or ability not coming out at all. While not a real issue for casual players, it isn't suggested for those going for rotation optimization.
    (6)
    Last edited by GuillyTheKid; 04-14-2022 at 10:48 PM.

  9. #9
    Player
    ShanaShirayuki's Avatar
    Join Date
    Jun 2011
    Posts
    204
    Character
    Akali Kurai
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Warpup View Post
    Before 6.1, Samurai had a solid Job identity in all of its necessary areas. Gameplay actions made near perfect sense with the Sen Coins, Kenki Meter Management, it just flowed like a river. Kaiten for iaijutsus, Shinten/Kyuten for managing overflow, and Senei/Guren once in a while.

    Release of 6.1, Samurai is Hollow. Kenki meter is "Shinten Meter", with Senei/Guren once every 2 minutes. It's as if there is no seasoning to my meat, or if you asked for a Cheeseburger, and there was no cheese. The flavor is missing. Kaiten was the Class flavor, it was the cheese to the burger.
    Well written and aptly put, though you are making me hungry now.
    (4)
    Last edited by ShanaShirayuki; 04-15-2022 at 03:19 AM.
    "SCREW IT GOING WHM AST CAN'T DEFEND THEMSELVES" -Noob Healer in Seal Rock 10/17/2015

  10. #10
    Player
    SiriusBreeze's Avatar
    Join Date
    Jul 2019
    Location
    Ul'dah
    Posts
    43
    Character
    Aer'brialos Ur
    World
    Goblin
    Main Class
    Monk Lv 96
    revert 6.1
    (4)

  11. 04-15-2022 04:48 AM

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