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  1. #21
    Player
    Sidamel's Avatar
    Join Date
    Apr 2022
    Posts
    58
    Character
    Sidamel Wyndfyre
    World
    Phoenix
    Main Class
    White Mage Lv 90
    The core problem is that the client can't support the current pvp mode. Client response and behaviour is clumsy and slow.

    That's not really a secret to anyone that did pvp before.

    This is also the reason why they will never get cheating under control.
    (2)

  2. #22
    Player Necrotica's Avatar
    Join Date
    Jul 2019
    Posts
    619
    Character
    Dolly Derringer
    World
    Jenova
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ransu View Post
    Its supposed to feel that way. The whole point is to remove role restrictions while giving healers and tanks some flavor of being healer and tank, but overall everyone has the same kit. This was their solution to trying to get pvp to pop faster because the feast had 90+ minute queues.
    If only the game had some kind of roulette queing system to get people to do stuff.
    (1)

  3. #23
    Player
    aeoncs's Avatar
    Join Date
    Jul 2015
    Posts
    208
    Character
    Zael Magnus
    World
    Shiva
    Main Class
    Monk Lv 90
    The main issues right now are job balance and the usual FFXIV delay linked with the extremely burst and cc-heavy gameplay we have now - nothing feels worse than anticipating a cc chain and enemy burst but the server just says no to you using Guard pre-emptively. Or the amount of times I've been silenced and stunned again immediately after Purifying.


    Quote Originally Posted by NightHour View Post
    The "blow someone up inside a cc chain" gameplay of Crystalline Conflict is very close to being similar to WoW PVP and anyone who's PVP'd on WoW knows how bad that is.
    Except in WoW you have potential counterplay by anticipating CC chains and generally more tools than simply your trinket. Not to mention that WoW has way better networking.
    (1)

  4. #24
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    866
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sidamel View Post
    The core problem is that the client can't support the current pvp mode. Client response and behaviour is clumsy and slow.

    That's not really a secret to anyone that did pvp before.

    This is also the reason why they will never get cheating under control.
    That's most likely the biggest reason as to why it's never felt as clunky as now. Horrible server tick with huge damage spikes (worse than before and especially noticeable in FL) and a myriad of CCs where timing and purify feel irrelevant. Still having fun but definitely not taking PvP seriously, even more so now than before.
    (1)

  5. #25
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    New mode is fun, but heavily unbalanced. I like the leaning into "identity" for the job kits, but removing all my skills felt horrible and I still havent gotten used to it properly. I hope they raise the skill ceiling a little bit because having like 4 attacks just feelsbadman
    (0)

  6. #26
    Player
    Brixy's Avatar
    Join Date
    Jan 2022
    Posts
    71
    Character
    It's Brixy
    World
    Diabolos
    Main Class
    Warrior Lv 100
    It's not an unpopular opinion. Most people are on the same page that the new pvp is very much shit.
    (3)

  7. #27
    Player
    Bureda's Avatar
    Join Date
    Jan 2022
    Posts
    243
    Character
    Bureda Ghodhand
    World
    Phoenix
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Brixy View Post
    It's not an unpopular opinion. Most people are on the same page that the new pvp is very much shit.
    The falafel is pulling no punching. Oof!
    (0)

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