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  1. #1
    Player
    Lainio's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    133
    Character
    Korunos Thalion
    World
    Shiva
    Main Class
    White Mage Lv 99

    Unpopular Opinion: This new PvP State is horrible

    While I like the new animations/combos etc. I heavily dislike the new potencies.
    Healer got cut by a lot and made them pretty much useless. They are just weaker DPS now.
    All in all it feels more like GW2's system than FFXIV's.
    (8)

  2. #2
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Healers are currently in a spot, where they do seen weak at first, especially SCH, but all of them have a very specific way of playing which makes them very valueable (and even better than another dps if you know how) without being overpowered as they used to be (dont expect me to elaborate on the details, find it out yourself if youre curious).

    I always would prefer a mediocre healer over a mediocre dps, simply because by the way they are suppoest to be played.
    (3)

  3. #3
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    no idea what u are talking about, games are unbalanced right now because a team have a healer and the other doesnt, that explain just how your opinion is baseless
    (1)

  4. #4
    Player
    Theox's Avatar
    Join Date
    Dec 2021
    Posts
    221
    Character
    Theodore Xeon
    World
    Spriggan
    Main Class
    Astrologian Lv 90
    I was not sure at first whether it's the new mode I don't like or the rework of pvp itself, but now I think both are the problem. CC feels like a RNG head bumping with no thought or clear direction put into it, but honestly I can just simply ignore it and not play this mode. What I can't ignore, however, is how stupid the new pvp meta is. Everything happens so quickly and half of the time you don't even know what's going on and how you died. Something pulled you, something stunned you, something downed you to half hp, then you're slowed aaaand you're dead. Now you engage someone and try to kill them but wait, they just heal to full because everyone has a healing spell they can use up to what, 4 times now? Oh, everyone also have a shield and a cleanse too. At that rate, how about we just make 1 dps, 1 healer and 1 tank for pvp and give them the same skills with slightly changed potencies since right now everyone's a healer, a tank and a dps anyways.
    (3)

  5. #5
    Player
    Lainio's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    133
    Character
    Korunos Thalion
    World
    Shiva
    Main Class
    White Mage Lv 99
    so you only played PvE. nice
    (0)

  6. #6
    Player
    Lainio's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    133
    Character
    Korunos Thalion
    World
    Shiva
    Main Class
    White Mage Lv 99
    I think thats also a big thing. I mostly have no clue why I died.
    Why can everyone basically heal themself up to 100%.
    It's such a weird change that I never experienced in FFXIV.
    For me it is truly frustrating. They throw the Tank/Healer/DPS mechanic ouf of the window and make them somehow equally.
    (3)

  7. #7
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    852
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Healers are now great peelers with great burst damage every 15-20s or so. It is absolutely nothing compared to before, playing as an aggressive dps is very rewarding now, paradoxal though it may seem. WHM Glare+LB+Misery+Dash does a lot, and you'll often see them topping FL rankings both in kills, damage AND heal now. This is nuts.

    In Crystal Conflict Sage has been very good so far, due to the arena being smaller. This allows the LB to shine in terms of damage, topped with double Toxikon+Phlegma AND good survivability when you go melee. It requires to be reactive to heal efficiently though.

    In short, healing is nothing like before, in fact we are are some of the best burst dps now.
    (0)

  8. #8
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    288
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100

    Well

    It's not fun trying to play a healer or caster that actually has to cast only to get chain stunned/silenced/pulled by melee and killed in a split second.

    The "blow someone up inside a cc chain" gameplay of Crystalline Conflict is very close to being similar to WoW PVP and anyone who's PVP'd on WoW knows how bad that is.



    Is it just me or do the immunity buffs you used to get after being hit by a certain type of CC no longer exist?
    (7)
    Last edited by NightHour; 04-14-2022 at 09:13 PM.

  9. #9
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Lainio View Post
    While I like the new animations/combos etc. I heavily dislike the new potencies.
    Healer got cut by a lot and made them pretty much useless. They are just weaker DPS now.
    All in all it feels more like GW2's system than FFXIV's.
    Its supposed to feel that way. The whole point is to remove role restrictions while giving healers and tanks some flavor of being healer and tank, but overall everyone has the same kit. This was their solution to trying to get pvp to pop faster because the feast had 90+ minute queues.
    (2)

  10. #10
    Player
    Rhyneth's Avatar
    Join Date
    Apr 2022
    Posts
    25
    Character
    Healers Adjust
    World
    Alpha
    Main Class
    Marauder Lv 3
    Quote Originally Posted by NightHour View Post
    Is it just me or do the immunity buffs you used to get after being hit by a certain type of CC no longer exist?
    Yeah those have been removed, so now you can be chained CC'd which given the current state of things, is somewhat necessary since self-healing is very potent but the problem is, you can technically infinitely chain CC back to back, provided you don't stack it if this makes sense.
    Obviously the solution is to purify into guard but given how server ticks come into play, you might end up with like 6k in Guard and just end up dying as soon as you come out of it unless someone is playing Paladin to cover you.
    (1)

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