While I like the new animations/combos etc. I heavily dislike the new potencies.
Healer got cut by a lot and made them pretty much useless. They are just weaker DPS now.
All in all it feels more like GW2's system than FFXIV's.
While I like the new animations/combos etc. I heavily dislike the new potencies.
Healer got cut by a lot and made them pretty much useless. They are just weaker DPS now.
All in all it feels more like GW2's system than FFXIV's.
Healers are currently in a spot, where they do seen weak at first, especially SCH, but all of them have a very specific way of playing which makes them very valueable (and even better than another dps if you know how) without being overpowered as they used to be (dont expect me to elaborate on the details, find it out yourself if youre curious).
I always would prefer a mediocre healer over a mediocre dps, simply because by the way they are suppoest to be played.
no idea what u are talking about, games are unbalanced right now because a team have a healer and the other doesnt, that explain just how your opinion is baseless
I was not sure at first whether it's the new mode I don't like or the rework of pvp itself, but now I think both are the problem. CC feels like a RNG head bumping with no thought or clear direction put into it, but honestly I can just simply ignore it and not play this mode. What I can't ignore, however, is how stupid the new pvp meta is. Everything happens so quickly and half of the time you don't even know what's going on and how you died. Something pulled you, something stunned you, something downed you to half hp, then you're slowed aaaand you're dead. Now you engage someone and try to kill them but wait, they just heal to full because everyone has a healing spell they can use up to what, 4 times now? Oh, everyone also have a shield and a cleanse too. At that rate, how about we just make 1 dps, 1 healer and 1 tank for pvp and give them the same skills with slightly changed potencies since right now everyone's a healer, a tank and a dps anyways.
so you only played PvE. nice![]()
I think thats also a big thing. I mostly have no clue why I died.
Why can everyone basically heal themself up to 100%.
It's such a weird change that I never experienced in FFXIV.
For me it is truly frustrating. They throw the Tank/Healer/DPS mechanic ouf of the window and make them somehow equally.
Healers are now great peelers with great burst damage every 15-20s or so. It is absolutely nothing compared to before, playing as an aggressive dps is very rewarding now, paradoxal though it may seem. WHM Glare+LB+Misery+Dash does a lot, and you'll often see them topping FL rankings both in kills, damage AND heal now. This is nuts.
In Crystal Conflict Sage has been very good so far, due to the arena being smaller. This allows the LB to shine in terms of damage, topped with double Toxikon+Phlegma AND good survivability when you go melee. It requires to be reactive to heal efficiently though.
In short, healing is nothing like before, in fact we are are some of the best burst dps now.
It's not fun trying to play a healer or caster that actually has to cast only to get chain stunned/silenced/pulled by melee and killed in a split second.
The "blow someone up inside a cc chain" gameplay of Crystalline Conflict is very close to being similar to WoW PVP and anyone who's PVP'd on WoW knows how bad that is.
Is it just me or do the immunity buffs you used to get after being hit by a certain type of CC no longer exist?
Last edited by NightHour; 04-14-2022 at 09:13 PM.
Its supposed to feel that way. The whole point is to remove role restrictions while giving healers and tanks some flavor of being healer and tank, but overall everyone has the same kit. This was their solution to trying to get pvp to pop faster because the feast had 90+ minute queues.
Yeah those have been removed, so now you can be chained CC'd which given the current state of things, is somewhat necessary since self-healing is very potent but the problem is, you can technically infinitely chain CC back to back, provided you don't stack it if this makes sense.
Obviously the solution is to purify into guard but given how server ticks come into play, you might end up with like 6k in Guard and just end up dying as soon as you come out of it unless someone is playing Paladin to cover you.
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