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Thread: "Button Bloat"

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  1. #33
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    877
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Colt47 View Post
    People talking about samurai change and button bloat.

    Me looking at dragoon buttons with multiple versions of "Jump On this enemy and skewer it with a spear", with a triple move aoe that actually has four stages to it and they had to stick the fourth stage onto the first stage, with the combo attack for single target being 5 stages with the 5th stage also being the first stage of the combo overlapping it...
    DRG has no button bloat at all. Some think there's a bit of it but that's it: all oGCDs in the DRG's kit are used in every single scenario. The only difference between DRG ST and AoE is changing your Chaotic Spring/Heavens' Thrust weaponskill combo to the Coerthan Torment one. Draconian Fury just substitutes Doom Spike. That's three buttons. Compare it to RPR, for example, who has at least 6 buttons dedicated exclusively to AoE and you see the difference.

    DRG could still consolidate specific abilities (Lance Charge and Dragon Sight, for instance), but it's more because of these talks about button bloat and because Dragon Sight is just a "meh" button now with the loss of the tether that doesn't really offer anything unique at this point. Until then, there was never talk about the job being so bloated it needed pruning, because it doesn't.

    Jobs that are button bloated are those that have many AoE duplicates of their ST attacks, or jobs with a lot of defensive, healing or utility tools. DRG is neither of those.
    (4)
    Last edited by Aco505; 05-01-2022 at 05:03 AM.