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Thread: "Button Bloat"

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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,829
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by LeonKeyh View Post
    Ask healers how much fun using 1 button for DPS is.
    Let's not conflate issues.

    Would WHM dps be 3x more fun if you had Glare for 270 potency, Glare II for 310, and Glare III for 350 that you must rotate between, locked to their combo?

    They'll all have the same animation, to be clear, since you allege the issue is the number of buttons being pressed, not the scarcity of actions.

    Oh, and of course, we may need to drop two buttons elsewhere, so go ahead and pick what you want to lose so you can go from Glare to Glare-Combo.

    That's ignoring that it won't really work for SAM, MNK, DRG, NIN, and WAR because of branching combos. You know, some of the classes that have the most bloat.

    There are so many other changes that can be made to fix button bloat that improve gameplay.
    MNK is the only outlier there. Branching combos haven't been an issue for combo consolidation, ever. We've had consolidated combos on branching actions since Stormblood.

    NIN gets a button each for Hakke, Throwing Daggers, Armor Crush, and Aeolian Edge, spending as many GCD buttons as it has available GCD choices.

    DRG gets a button each for Coerthan Tempest, Piercing Talon, TT-VT-FT-F&C-WT, and TT-Db-CT-WT-F&C, spending as many GCD buttons as it has available GCD choices.

    WAR gets a button each for Mythril Tempest, Tomahawk, Storm's Eye, Storm's Path. And then it'd have its GCD gauge-spenders, just as before. Ultimately, it'd spend as many GCD buttons as it has available GCD choices.

    SAM gets a button each for Oka, Mangetsu, Enpi, Yukikaze, Kasha, and Gekko. And then it'd have its usual auxiliary GCDs, just as before. Ultimately, it'd spend as many GCD buttons as it has available GCD choices.

    It is neither a new nor complex idea.
    (3)
    Last edited by Shurrikhan; 04-30-2022 at 05:53 AM.

  2. #2
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Let's not conflate issues.

    Would WHM dps be 3x more fun if you had Glare for 270 potency, Glare II for 310, and Glare III for 350 that you must rotate between, locked to their combo?

    They'll all have the same animation, to be clear, since you allege the issue is the number of buttons being pressed, not the scarcity of actions.

    Oh, and of course, we may need to drop two buttons elsewhere, so go ahead and pick what you want to lose so you can go from Glare to Glare-Combo.


    MNK is the only outlier there. Branching combos haven't been an issue for combo consolidation, ever. We've had consolidated combos on branching actions since Stormblood.

    NIN gets a button each for Hakke, Throwing Daggers, Armor Crush, and Aeolian Edge, spending as many GCD buttons as it has available GCD choices.

    DRG gets a button each for Coerthan Tempest, Piercing Talon, TT-VT-FT-F&C-WT, and TT-Db-CT-WT-F&C, spending as many GCD buttons as it has available GCD choices.

    WAR gets a button each for Mythril Tempest, Tomahawk, Storm's Eye, Storm's Path. And then it'd have its GCD gauge-spenders, just as before. Ultimately, it'd spend as many GCD buttons as it has available GCD choices.

    SAM gets a button each for Oka, Mangetsu, Enpi, Yukikaze, Kasha, and Gekko. And then it'd have its usual auxiliary GCDs, just as before. Ultimately, it'd spend as many GCD buttons as it has available GCD choices.

    It is neither a new nor complex idea.
    If I wanted simple 1,2,3 mash fests I'd play tank.
    (3)