Quote Originally Posted by cjbeagle View Post
Re: OP

How about they just merge Second Wind and Bloodbath and give it 2 charges to make up for the separate cooldowns and save a button on all melee dps instead of eroding jobs' unique kits.

Could do something similar on every role - they all have role actions that are either effectively useless or could be replaced by a second charge on something else the job already has.
I feel like that's pissing on a forest fire. It seems like such a small change that doesn't really do much. I'll stand by the fact that they should be combining most (all) abilities that have single target and AoE versions.

Having an anemic AoE ability rotation taking up 20%-30% of your hot bar space that isn't used in a lot of content outside of dungeon trash pulls is silly. If they're afraid of doing it all at once, they can just slowly start combining everything.

Merging those 2 into the same thing could make a big change to how it works, bigger than combining abilities that do damage to 1 person vs many.