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Thread: "Button Bloat"

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  1. #1
    Player
    Diadem's Avatar
    Join Date
    Jul 2016
    Posts
    12
    Character
    Diadem Reve'de'brume
    World
    Shiva
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Quyn View Post
    I do understand that. The calculations ive seen on balance stated that the difference here is about 3% dps in worst case scenario- heavy crit comps.
    Is this information been mathed out again and outdated , or is everyone just making big statements based on their feelings ?
    Tell me you're bad at SAM and maths without telling me you're bad at SAM and maths. An other case of why should I understand when I could just follow.
    (3)

  2. #2
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    Re: OP

    How about they just merge Second Wind and Bloodbath and give it 2 charges to make up for the separate cooldowns and save a button on all melee dps instead of eroding jobs' unique kits.

    Could do something similar on every role - they all have role actions that are either effectively useless or could be replaced by a second charge on something else the job already has.
    (1)

  3. #3
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by cjbeagle View Post
    Re: OP

    How about they just merge Second Wind and Bloodbath and give it 2 charges to make up for the separate cooldowns and save a button on all melee dps instead of eroding jobs' unique kits.

    Could do something similar on every role - they all have role actions that are either effectively useless or could be replaced by a second charge on something else the job already has.
    I feel like that's pissing on a forest fire. It seems like such a small change that doesn't really do much. I'll stand by the fact that they should be combining most (all) abilities that have single target and AoE versions.

    Having an anemic AoE ability rotation taking up 20%-30% of your hot bar space that isn't used in a lot of content outside of dungeon trash pulls is silly. If they're afraid of doing it all at once, they can just slowly start combining everything.

    Merging those 2 into the same thing could make a big change to how it works, bigger than combining abilities that do damage to 1 person vs many.
    (3)