Tell me you're bad at SAM and maths without telling me you're bad at SAM and maths. An other case of why should I understand when I could just follow.
Re: OP
How about they just merge Second Wind and Bloodbath and give it 2 charges to make up for the separate cooldowns and save a button on all melee dps instead of eroding jobs' unique kits.
Could do something similar on every role - they all have role actions that are either effectively useless or could be replaced by a second charge on something else the job already has.
I feel like that's pissing on a forest fire. It seems like such a small change that doesn't really do much. I'll stand by the fact that they should be combining most (all) abilities that have single target and AoE versions.Re: OP
How about they just merge Second Wind and Bloodbath and give it 2 charges to make up for the separate cooldowns and save a button on all melee dps instead of eroding jobs' unique kits.
Could do something similar on every role - they all have role actions that are either effectively useless or could be replaced by a second charge on something else the job already has.
Having an anemic AoE ability rotation taking up 20%-30% of your hot bar space that isn't used in a lot of content outside of dungeon trash pulls is silly. If they're afraid of doing it all at once, they can just slowly start combining everything.
Merging those 2 into the same thing could make a big change to how it works, bigger than combining abilities that do damage to 1 person vs many.
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