Results 1 to 10 of 54

Thread: "Button Bloat"

Hybrid View

  1. #1
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    473
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    When SAM only had Guren, Guren was used for single target and it wasn't a problem in SB.
    Sen'ei was introduced and Guren was only used in multi targets. Guren became button bloat.
    Okay Guren is redundant for providing the solution to the AoE situation while using the same resource as Senei?? Guren didn't became Button Bloat, it became the AoE Option

    If SQEX introduced those buttons as single target, DRG would be suddenly bloated and the AoE versions would be barely pressed.
    but SE did that, DRG has a 3tier AoE Combo that buffs the AoE Combo Starter and Single Target Combo Starter making you able to switch the Single Target Rotation and vise versa, but that's Dragoon not Samurai.

    I prefer, instead of imagining, working within reality...
    "Knowing when to hit the single target vs AE ability" isn't some major tactical knowledge as you're making it out to be and isn't something that is needed. 2 different versions of the same skill are not needed even within your imaginary scenario, they've done this with a ton of other skills already, this isn't a new idea:
    Why do you play a Game with Fantasy in the Title?
    Welcome to Alexander 4 Savage where there is an add that you have to kill with specific timing also and there might be even more Fights with addphases like that, luckily for A4S is lvl60 so you have Higanbana&Midare and unsynced makes that fight melt anyway but the devs can always bring that mechanic back. Interesting that you list all the Job like they're so similar, do you really want to sit on your resources until the situation is fitting?

    This is why they removed Kaiten, they do not know how to play this Job just "Delete Kaiten, buff all the Skills" without thinking of the Ripple Effect that comes to the Gameplay and you guys all come up with those wild and unrelated ideas because the devs stated "button bloat". They effectivily just took away one button and Samurai now sucks as result but seeing all these ideas of merging skills it just was a matter of time until they ruined Samurai. Let's just argee on One Thing: They have to Bring Back Kaiten
    (1)

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RyuuZero View Post
    Okay Guren is redundant for providing the solution to the AoE situation while using the same resource as Senei?? Guren didn't became Button Bloat, it became the AoE Option
    One of Senei or Guren is button bloat because they are functionally the same ability, albeit one is only used in singlet target scenarios; the other AoE. If Guren were buffed to 800 potency with 60% fall off, it'd accomplish the exact same thing Senei does now. Likewise, if Senei had 60% fall off, it's essentially Guren. Both have no reason to exist beyond the dev team having no idea what new abilities to add and wanting to make a new animation. Pick whichever one you fancy and remove the other. They could even recycle the animation to a new skill down the road.

    Quote Originally Posted by RyuuZero View Post
    Welcome to Alexander 4 Savage where there is an add that you have to kill with specific timing also and there might be even more Fights with addphases like that, luckily for A4S is lvl60 so you have Higanbana&Midare and unsynced makes that fight melt anyway but the devs can always bring that mechanic back. Interesting that you list all the Job like they're so similar, do you really want to sit on your resources until the situation is fitting?
    Are you talking about Dolls? You never stack them, thus making it entirely irrelevant if you use abilities with fall off damage. There has never been any fight where you'd have to delay oGCDs with fall off long enough for it to matter. Even in TEA you may hold something like Guren for all of a GCD or two. And you'll do that regardless because it's a gain on two targets. This whole scenario you keep insisting upon where there's an add that may explode if SAM didn't have a "choice" between Senei or Guren simply doesn't exist. If it did, Dragoon would be entirely unviable as it literally can't do its rotation with cleaving two targets.

    And no, your macro doesn't work for the reasons HyoMin described. Pairing Ikishoten and Ogi in a macro will cause a particularly egregious clip due to macros forcing oGCDs into a flat 2.5s queue they otherwise don't have. This will cause you to bleed damage as you'll constantly clip your GCD. There's a reason nobody uses macros for GCD abilities.
    (8)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."