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Hybrid-Darstellung

  1. #1
    Player Avatar von Ransu
    Registriert seit
    May 2014
    Ort
    Leaving my SAM in Kugane
    Beiträge
    2.948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Their comment on action bloat doesn't make sense either though. Now we just spam shinten in its place and weave gyoten into the rotation with the left over kenki. In essence the APM has remained unchanged. The devs really didn't think this change through and I hate that our big hitters feel like wet noodles now.

    Zitat Zitat von RyuuZero Beitrag anzeigen
    Stop!
    Shoha is for Single Target, Shoha 2 is for AoE
    Shinten is for Single Target, Kyuten is for AoE
    Senei is for Single Target, Guren is for AoE
    Gyoten is to Rush to the Enemy, Yaten is to attack while retreat
    On Tsubamegaeshi, we agree

    imagine you have an add next to you that explodes on hit, now would you stop using you Kenki Burst Skills and lose dps until the add is taken care of or you just press your skills and wipe? there is a reason why we have skills for those 2 situations and not understanding this is what brought us here, the removal of Kaiten is wrong!

    also here is a Macro that turns Ikishoten into Ogi Namikiri:
    /macroicon "Ikishoten"
    /ac "Ikishoten"
    /ac "Ogi Namikiri"

    additional notes:
    1. press this macro 3 times, 1st for Ikishoten, 2nd for Ogi Namikiri, 3rd for Kaeshi Namikiri. I call this Macro: Double Slice Buster
    2. use Auto-translation for /macroicon, "Ikishoten" and "Ogi Namikiri" so the Game can read this Macro on all clients
    3. did you noticed that Ikishoten has the same cool down as Senei and Guren? perfect to combo Senei into Ogi (for Single Target) or Guren into Ogi (for AoE) depending on the situation.
    We hardly ever press guren or shoha 2. There's ZERO reason for them to be their own button. I generally don't like the whole button bloat argument, but I also don't like redundant skills either. Shoha and Senei could easily act like the myriad of other aoe skills in the game where the first target gets the normal potency and then the remaining targets get a reduced potency hit.

    And your macro comment doesn't really change the argument that if they wanted to deal with bloat they could have combined ishikoten and ogi without taking away kaiten. Reality is they removed kaiten because of scaling reasons as they are clearly going to be making significant changes to stats and what not in 7.0. Sadly they chose samurai as an early experiment for 7.0 changes they are working on.
    (11)
    Geändert von Ransu (14.04.22 um 22:13 Uhr)