Quote Originally Posted by LeonKeyh View Post
There are plenty of changes that could have been made to Samurai to address button bloat:


Have Shoha upgrade to Shoha II with a high potency plus AE fall-off damage

Combine Shinten and Kyuten into 1 ability with high potency plus AE fall-off damage

Combine Guren and Senei into a single attack with high potency plus AE fall-off damage

Combine Gyoten and Yaten into an ability similar to Icarus/Thunderclap that just takes you to a target

Have Ogi Namakiri replace Ikishoten
Stop!
Shoha is for Single Target, Shoha 2 is for AoE
Shinten is for Single Target, Kyuten is for AoE
Senei is for Single Target, Guren is for AoE
Gyoten is to Rush to the Enemy, Yaten is to attack while retreat
On Tsubamegaeshi, we agree

imagine you have an add next to you that explodes on hit, now would you stop using you Kenki Burst Skills and lose dps until the add is taken care of or you just press your skills and wipe? there is a reason why we have skills for those 2 situations and not understanding this is what brought us here, the removal of Kaiten is wrong!

also here is a Macro that turns Ikishoten into Ogi Namikiri:
/macroicon "Ikishoten"
/ac "Ikishoten"
/ac "Ogi Namikiri"

additional notes:
1. press this macro 3 times, 1st for Ikishoten, 2nd for Ogi Namikiri, 3rd for Kaeshi Namikiri. I call this Macro: Double Slice Buster
2. use Auto-translation for /macroicon, "Ikishoten" and "Ogi Namikiri" so the Game can read this Macro on all clients
3. did you noticed that Ikishoten has the same cool down as Senei and Guren? perfect to combo Senei into Ogi (for Single Target) or Guren into Ogi (for AoE) depending on the situation.