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Thread: button bloat

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  1. #14
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    I don't know about this. When I played Prot Warrior my hotbar consisted quite literally to 6 buttons. This was during Cataclysm also.

    Shield Block
    Devastate
    Revenge
    Cleave
    Thunder Clap
    Shield Slam

    Funny thing was...this WAS way more engaging then a 2 min opener rotation. Maybe because in WoW you could literally min-max your % based stats like dodge, block, parry, evade to help proc your skills/talents that added a ton of value to encounters.

    Those were the main buttons you hit that generated the most agro, and the job was STILL incredibly complex with fight mechanics, positioning, and resource management.

    But then again WoW was WILDLY imbalanced as where this game is literally the opposite of that.

    I'm a fan of traiting skills as you level to make new and interesting job mechanics. It may be a tad peace meal like BLM or DRG, but at least your not saying "Where the hell am I going to put that on my already crammed hotbar?"
    (1)
    Last edited by Sqwall; 04-16-2022 at 03:48 AM.