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Thread: button bloat

  1. #31
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Raikai View Post
    I honestly don't get how 111 is "easier" than 123 when the latter is clearly a sequence of keys one next to the other that your finger runs through... unless you're scattering your filler combo through very distant keys for some reason. Maybe for someone with hand move impairment that would indeed be a game changer in regards making it much easier? You know what is harder? Monk branching combos, because that one you have to be aware of other elements to decide if it's 1-2-6, 1-5-3, etc...

    At best, 2-3 extra vacant keys allow them to add more oGCD abilities to weave in between these combos. They could drink more from the 6.1 pvp job action design, because that's proof that even with a tiny amount of buttons is possible to create engaging interactions among actions... Imagine if such premise would be applied to the PVE design when that can potentially host 3-4x times more actions.
    Most people that complain about it are clickers who never bothered to learn how to keybind.
    (0)

  2. #32
    Player
    Shirala's Avatar
    Join Date
    Mar 2022
    Location
    Ul'dah
    Posts
    46
    Character
    Shirala Ebonscale
    World
    Lamia
    Main Class
    Dancer Lv 81
    Quote Originally Posted by Raikai View Post
    I honestly don't get how 111 is "easier" than 123 when the latter is clearly a sequence of keys one next to the other that your finger runs through... unless you're scattering your filler combo through very distant keys for some reason. Maybe for someone with hand move impairment that would indeed be a game changer in regards making it much easier? You know what is harder? Monk branching combos, because that one you have to be aware of other elements to decide if it's 1-2-6, 1-5-3, etc...

    At best, 2-3 extra vacant keys allow them to add more oGCD abilities to weave in between these combos. They could drink more from the 6.1 pvp job action design, because that's proof that even with a tiny amount of buttons is possible to create engaging interactions among actions... Imagine if such premise would be applied to the PVE design when that can potentially host 3-4x times more actions.
    If it was just 1-2-3 it would be fine. Nobody is asking for 1-1-1. What we have a problem with is when it is, in reality, 1-2-3-4-5-6-7-8-9-0-alt1-alt2-alt-3, etc. Most jobs require 3 full hotbars of buttons. That is neither possible nor fun for me, and that is why I use macros to stack skills.
    (1)

  3. #33
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Shirala View Post
    If it was just 1-2-3 it would be fine. Nobody is asking for 1-1-1. What we have a problem with is when it is, in reality, 1-2-3-4-5-6-7-8-9-0-alt1-alt2-alt-3, etc. Most jobs require 3 full hotbars of buttons. That is neither possible nor fun for me, and that is why I use macros to stack skills.
    Might wanna look at MMO mice.
    (0)
    im baby

  4. #34
    Player
    Nothv13's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Lancer Lv 88
    Quote Originally Posted by ZedxKayn View Post
    Might wanna look at MMO mice.
    I have an MMO mouse, and a Azeron Cyborg and still find this game has extra buttons just to have extra buttons. To me, PvP not only has more interesting abilities, but also more class identity since the rework, which shows you do not need excessive buttons to have a well design and fun class flow.
    (2)

  5. #35
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Nothv13 View Post
    I have an MMO mouse, and a Azeron Cyborg and still find this game has extra buttons just to have extra buttons. To me, PvP not only has more interesting abilities, but also more class identity since the rework, which shows you do not need excessive buttons to have a well design and fun class flow.
    I think pvp has interesting abilities and better class identity, but it is very bare. In PVE no job actually requires 3 full hot bars, and about 25% of your skills are for niche situations that you likely do not need on your hot bar and about 25% of skills that could be combined to 1 key or an upgrade of a skill. I would probably say that about 45% of button bloat is people being unintelligent enough to set up better keybinds for there classes. If you are using 1-0 button bloat isn't the problem your keybinding is. I would not mind seeing the class identity from PvP go into PvE.
    (0)

  6. #36
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,183
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Acke View Post
    You may want to check out the new PVP then
    PvP lately has been way more interesting and engaging than anything offered elsewhere, so maybe PvE should take some inspiration from there.
    (0)

  7. #37
    Player
    forsakee's Avatar
    Join Date
    Dec 2021
    Posts
    141
    Character
    Garnet Stormborn
    World
    Excalibur
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Shirala View Post
    If it was just 1-2-3 it would be fine. Nobody is asking for 1-1-1. What we have a problem with is when it is, in reality, 1-2-3-4-5-6-7-8-9-0-alt1-alt2-alt-3, etc. Most jobs require 3 full hotbars of buttons. That is neither possible nor fun for me, and that is why I use macros to stack skills.
    Sounds like you just need to practice more, before stepping into more difficult content spend like 2 hours hitting a target dummy. Once it's second nature and you can do your correct rotation step into extreme and work up. I main sam/reaper and play on ps4 controller, it toke hours of practice before I was ready for savage/ultimate. I don't know if you care about your dps but macro's effect your gcd. I'm curious what job you play because my dancer has half the abilities as sam ever consider re-rolling?
    (0)

  8. #38
    Player
    KariTheFox's Avatar
    Join Date
    Dec 2021
    Posts
    541
    Character
    Hikari Tamamo
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Raikai View Post
    I honestly don't get how 111 is "easier" than 123 when the latter is clearly a sequence of keys one next to the other that your finger runs through.
    This might be a GNB specific thing but for me - the fact that I want to enter into no mercy with three cartridges + at least keen edge "banked" means that my rotation is going to involve hitting 1 - NM, all my damage abilities - 23 + burst strike, if I want to fit everything I can into no mercy. And sometimes after my gnashing fang combo, if I'm not paying attention I can autopilot going back to 1 instead of hitting 2 or 3 like I should be, resulting in a pretty severe dps loss. Collapsing my standard 123 into a single button would completely remove my capacity to ever make that error, and I wouldn't exactly be thrilled about that.

    But if SE absolutely has to remove "button bloat" I hope they do that before removing anything else.
    (0)

  9. #39
    Player
    gamerseb's Avatar
    Join Date
    Apr 2022
    Posts
    44
    Character
    Gigiwazu Sunkeeper
    World
    Omega
    Main Class
    Machinist Lv 90
    The difficulty in a job is NOT to press 1, 2 and 3 in sequence. Except in the few classes that have extended, non-linear combos and you need to combine them (SAM/MNK for instance).

    In a DRG, for instance, the difficulty of the job is learning when to enter Life of the Dragon, remembering to apply all oGCDs when necessary and not missing out, choose which combo to apply, and lining up with buffs. The difficulty of the job is NOT learning how to press 1-2-3 in sequence.

    The 2 main combos and the AoE combo could safely be folded into a button, while leaving "Wheeling Thrust" and "Fang and Claw" out, while retaining everything that's interesting from the job, and allowing controller players to have a better time.
    (0)

  10. #40
    Player
    Nothv13's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Lancer Lv 88
    Quote Originally Posted by IdowhatIwant View Post
    I think pvp has interesting abilities and better class identity, but it is very bare. In PVE no job actually requires 3 full hot bars, and about 25% of your skills are for niche situations that you likely do not need on your hot bar and about 25% of skills that could be combined to 1 key or an upgrade of a skill. I would probably say that about 45% of button bloat is people being unintelligent enough to set up better keybinds for there classes. If you are using 1-0 button bloat isn't the problem your keybinding is. I would not mind seeing the class identity from PvP go into PvE.
    I do not think PvE should be as bare as PvP is. PvP just shows that you don't need tons of buttons to have strong class identity and engaging gameplay. Button bloat comes down to feeling. As I said I have an azeron 20+ buttons within less than a centimeter of my finger and an MMO mouse and I still feel button bloat exists in PvE. Maybe if that bloat lead to classes being rather unique rather than homogenized, I'd feel different, but it doesn't.
    (0)

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