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Thread: button bloat

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  1. #9
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Probably sarcasm, but there are games out there where you literally do only have 5 or 6 buttons but the game play is vastly more engaging that what XIV has. Simply because of how everyone of those buttons shapes combat in some way. In XIV so many of the buttons are just extra daamge buttons that essentially just do the same thing as half the other buttons which is not fun or engaging game play.

    Rotations arent fun either. they're lifeless, static, and largely thoughtless. People kicking off about Kaiten because its takes thought away from the class. It really doesn't, You follow the same rotation in every encounter which basically means you press Kaiten at the exact same times in every encounter without second thought. It's just another button in a rotation.

    You can go and do a current piece of content and you'll do a rotation.
    4 months from now when the next patch drops go into a new piece of content and what rotation will you use... OMG! its the exact same one....
    4 months after that, another new patch with new content and wow you guessed it same rotation again...
    4 momnths after that yet another patch drops and.... Well you get the picture.. There's no thought in rotations it's basically just muscle memory.

    The Dissidia Final Fantasy mobile game has more engaging content than XIV does and you have 7-9 buttons there depending on the character. and a whole bucket load of diversity between characters to boot.
    Final Fantasy XII has more engaging combat than XIV does and you can basically automate huge chunks of that with gambits..
    (15)
    Last edited by Dzian; 04-14-2022 at 06:07 PM.