Quote Originally Posted by Raikai View Post
I honestly don't get how 111 is "easier" than 123 when the latter is clearly a sequence of keys one next to the other that your finger runs through... unless you're scattering your filler combo through very distant keys for some reason. Maybe for someone with hand move impairment that would indeed be a game changer in regards making it much easier? You know what is harder? Monk branching combos, because that one you have to be aware of other elements to decide if it's 1-2-6, 1-5-3, etc...

At best, 2-3 extra vacant keys allow them to add more oGCD abilities to weave in between these combos. They could drink more from the 6.1 pvp job action design, because that's proof that even with a tiny amount of buttons is possible to create engaging interactions among actions... Imagine if such premise would be applied to the PVE design when that can potentially host 3-4x times more actions.
If it was just 1-2-3 it would be fine. Nobody is asking for 1-1-1. What we have a problem with is when it is, in reality, 1-2-3-4-5-6-7-8-9-0-alt1-alt2-alt-3, etc. Most jobs require 3 full hotbars of buttons. That is neither possible nor fun for me, and that is why I use macros to stack skills.