Please dont make this into wow
Please dont make this into wow


Last edited by FoxyAreku; 04-16-2022 at 01:49 AM.


I don't know about this. When I played Prot Warrior my hotbar consisted quite literally to 6 buttons. This was during Cataclysm also.
Shield Block
Devastate
Revenge
Cleave
Thunder Clap
Shield Slam
Funny thing was...this WAS way more engaging then a 2 min opener rotation. Maybe because in WoW you could literally min-max your % based stats like dodge, block, parry, evade to help proc your skills/talents that added a ton of value to encounters.
Those were the main buttons you hit that generated the most agro, and the job was STILL incredibly complex with fight mechanics, positioning, and resource management.
But then again WoW was WILDLY imbalanced as where this game is literally the opposite of that.
I'm a fan of traiting skills as you level to make new and interesting job mechanics. It may be a tad peace meal like BLM or DRG, but at least your not saying "Where the hell am I going to put that on my already crammed hotbar?"
Last edited by Sqwall; 04-16-2022 at 03:48 AM.

Button bloat can be easily solved by combining multiple combo abilities into a single button. Take Dragoon for example:
Combine "True Thrust", "Vorpal Thrust", "Full Thrust", and "Fang and Claw" into a single button
Combine "Disembowel", "Chaos Thrust" and "Wheeling Thrust" into a single button.
There, now we have 5 slots we can put to better use. Gunbreaker (And PVP actions) already have the action that does this (Gnashing Fang -> Savage Claw -> Wicked Talon), why not do the same for all other actions? Button bloat isn't a good excuse for removing Hissatsu: Kaiten.
It doesn't necessary make the game easily, combos already have glowing outline indicting the next viable actions.
I honestly don't get how 111 is "easier" than 123 when the latter is clearly a sequence of keys one next to the other that your finger runs through... unless you're scattering your filler combo through very distant keys for some reason. Maybe for someone with hand move impairment that would indeed be a game changer in regards making it much easier? You know what is harder? Monk branching combos, because that one you have to be aware of other elements to decide if it's 1-2-6, 1-5-3, etc...
At best, 2-3 extra vacant keys allow them to add more oGCD abilities to weave in between these combos. They could drink more from the 6.1 pvp job action design, because that's proof that even with a tiny amount of buttons is possible to create engaging interactions among actions... Imagine if such premise would be applied to the PVE design when that can potentially host 3-4x times more actions.
Most people that complain about it are clickers who never bothered to learn how to keybind.I honestly don't get how 111 is "easier" than 123 when the latter is clearly a sequence of keys one next to the other that your finger runs through... unless you're scattering your filler combo through very distant keys for some reason. Maybe for someone with hand move impairment that would indeed be a game changer in regards making it much easier? You know what is harder? Monk branching combos, because that one you have to be aware of other elements to decide if it's 1-2-6, 1-5-3, etc...
At best, 2-3 extra vacant keys allow them to add more oGCD abilities to weave in between these combos. They could drink more from the 6.1 pvp job action design, because that's proof that even with a tiny amount of buttons is possible to create engaging interactions among actions... Imagine if such premise would be applied to the PVE design when that can potentially host 3-4x times more actions.

If it was just 1-2-3 it would be fine. Nobody is asking for 1-1-1. What we have a problem with is when it is, in reality, 1-2-3-4-5-6-7-8-9-0-alt1-alt2-alt-3, etc. Most jobs require 3 full hotbars of buttons. That is neither possible nor fun for me, and that is why I use macros to stack skills.I honestly don't get how 111 is "easier" than 123 when the latter is clearly a sequence of keys one next to the other that your finger runs through... unless you're scattering your filler combo through very distant keys for some reason. Maybe for someone with hand move impairment that would indeed be a game changer in regards making it much easier? You know what is harder? Monk branching combos, because that one you have to be aware of other elements to decide if it's 1-2-6, 1-5-3, etc...
At best, 2-3 extra vacant keys allow them to add more oGCD abilities to weave in between these combos. They could drink more from the 6.1 pvp job action design, because that's proof that even with a tiny amount of buttons is possible to create engaging interactions among actions... Imagine if such premise would be applied to the PVE design when that can potentially host 3-4x times more actions.



Might wanna look at MMO mice.If it was just 1-2-3 it would be fine. Nobody is asking for 1-1-1. What we have a problem with is when it is, in reality, 1-2-3-4-5-6-7-8-9-0-alt1-alt2-alt-3, etc. Most jobs require 3 full hotbars of buttons. That is neither possible nor fun for me, and that is why I use macros to stack skills.
im baby
I have an MMO mouse, and a Azeron Cyborg and still find this game has extra buttons just to have extra buttons. To me, PvP not only has more interesting abilities, but also more class identity since the rework, which shows you do not need excessive buttons to have a well design and fun class flow.
I think pvp has interesting abilities and better class identity, but it is very bare. In PVE no job actually requires 3 full hot bars, and about 25% of your skills are for niche situations that you likely do not need on your hot bar and about 25% of skills that could be combined to 1 key or an upgrade of a skill. I would probably say that about 45% of button bloat is people being unintelligent enough to set up better keybinds for there classes. If you are using 1-0 button bloat isn't the problem your keybinding is. I would not mind seeing the class identity from PvP go into PvE.I have an MMO mouse, and a Azeron Cyborg and still find this game has extra buttons just to have extra buttons. To me, PvP not only has more interesting abilities, but also more class identity since the rework, which shows you do not need excessive buttons to have a well design and fun class flow.
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