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Thread: button bloat

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  1. #1
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,362
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Please dont make this into wow
    (0)

  2. #2
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Reimmi View Post
    Please dont make this into wow
    (Most) of WoW's classes are more complex than the jobs here. With more buttons to boot. I wish they would.

    Hate threads like this because they always lead to homogenization and classes becoming even more braindead than they already are.
    (2)
    Last edited by FoxyAreku; 04-16-2022 at 01:49 AM.

  3. #3
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    I don't know about this. When I played Prot Warrior my hotbar consisted quite literally to 6 buttons. This was during Cataclysm also.

    Shield Block
    Devastate
    Revenge
    Cleave
    Thunder Clap
    Shield Slam

    Funny thing was...this WAS way more engaging then a 2 min opener rotation. Maybe because in WoW you could literally min-max your % based stats like dodge, block, parry, evade to help proc your skills/talents that added a ton of value to encounters.

    Those were the main buttons you hit that generated the most agro, and the job was STILL incredibly complex with fight mechanics, positioning, and resource management.

    But then again WoW was WILDLY imbalanced as where this game is literally the opposite of that.

    I'm a fan of traiting skills as you level to make new and interesting job mechanics. It may be a tad peace meal like BLM or DRG, but at least your not saying "Where the hell am I going to put that on my already crammed hotbar?"
    (1)
    Last edited by Sqwall; 04-16-2022 at 03:48 AM.

  4. #4
    Player
    Digit4lC4m's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    35
    Character
    Ardens Lux
    World
    Tonberry
    Main Class
    Gunbreaker Lv 63
    Button bloat can be easily solved by combining multiple combo abilities into a single button. Take Dragoon for example:
    Combine "True Thrust", "Vorpal Thrust", "Full Thrust", and "Fang and Claw" into a single button
    Combine "Disembowel", "Chaos Thrust" and "Wheeling Thrust" into a single button.
    There, now we have 5 slots we can put to better use. Gunbreaker (And PVP actions) already have the action that does this (Gnashing Fang -> Savage Claw -> Wicked Talon), why not do the same for all other actions? Button bloat isn't a good excuse for removing Hissatsu: Kaiten.
    It doesn't necessary make the game easily, combos already have glowing outline indicting the next viable actions.
    (4)

  5. #5
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I honestly don't get how 111 is "easier" than 123 when the latter is clearly a sequence of keys one next to the other that your finger runs through... unless you're scattering your filler combo through very distant keys for some reason. Maybe for someone with hand move impairment that would indeed be a game changer in regards making it much easier? You know what is harder? Monk branching combos, because that one you have to be aware of other elements to decide if it's 1-2-6, 1-5-3, etc...

    At best, 2-3 extra vacant keys allow them to add more oGCD abilities to weave in between these combos. They could drink more from the 6.1 pvp job action design, because that's proof that even with a tiny amount of buttons is possible to create engaging interactions among actions... Imagine if such premise would be applied to the PVE design when that can potentially host 3-4x times more actions.
    (1)

  6. #6
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Raikai View Post
    I honestly don't get how 111 is "easier" than 123 when the latter is clearly a sequence of keys one next to the other that your finger runs through... unless you're scattering your filler combo through very distant keys for some reason. Maybe for someone with hand move impairment that would indeed be a game changer in regards making it much easier? You know what is harder? Monk branching combos, because that one you have to be aware of other elements to decide if it's 1-2-6, 1-5-3, etc...

    At best, 2-3 extra vacant keys allow them to add more oGCD abilities to weave in between these combos. They could drink more from the 6.1 pvp job action design, because that's proof that even with a tiny amount of buttons is possible to create engaging interactions among actions... Imagine if such premise would be applied to the PVE design when that can potentially host 3-4x times more actions.
    Most people that complain about it are clickers who never bothered to learn how to keybind.
    (0)

  7. #7
    Player
    Shirala's Avatar
    Join Date
    Mar 2022
    Location
    Ul'dah
    Posts
    46
    Character
    Shirala Ebonscale
    World
    Lamia
    Main Class
    Dancer Lv 81
    Quote Originally Posted by Raikai View Post
    I honestly don't get how 111 is "easier" than 123 when the latter is clearly a sequence of keys one next to the other that your finger runs through... unless you're scattering your filler combo through very distant keys for some reason. Maybe for someone with hand move impairment that would indeed be a game changer in regards making it much easier? You know what is harder? Monk branching combos, because that one you have to be aware of other elements to decide if it's 1-2-6, 1-5-3, etc...

    At best, 2-3 extra vacant keys allow them to add more oGCD abilities to weave in between these combos. They could drink more from the 6.1 pvp job action design, because that's proof that even with a tiny amount of buttons is possible to create engaging interactions among actions... Imagine if such premise would be applied to the PVE design when that can potentially host 3-4x times more actions.
    If it was just 1-2-3 it would be fine. Nobody is asking for 1-1-1. What we have a problem with is when it is, in reality, 1-2-3-4-5-6-7-8-9-0-alt1-alt2-alt-3, etc. Most jobs require 3 full hotbars of buttons. That is neither possible nor fun for me, and that is why I use macros to stack skills.
    (1)

  8. #8
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Shirala View Post
    If it was just 1-2-3 it would be fine. Nobody is asking for 1-1-1. What we have a problem with is when it is, in reality, 1-2-3-4-5-6-7-8-9-0-alt1-alt2-alt-3, etc. Most jobs require 3 full hotbars of buttons. That is neither possible nor fun for me, and that is why I use macros to stack skills.
    Might wanna look at MMO mice.
    (0)
    im baby

  9. #9
    Player
    Nothv13's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Lancer Lv 88
    Quote Originally Posted by ZedxKayn View Post
    Might wanna look at MMO mice.
    I have an MMO mouse, and a Azeron Cyborg and still find this game has extra buttons just to have extra buttons. To me, PvP not only has more interesting abilities, but also more class identity since the rework, which shows you do not need excessive buttons to have a well design and fun class flow.
    (2)

  10. #10
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Nothv13 View Post
    I have an MMO mouse, and a Azeron Cyborg and still find this game has extra buttons just to have extra buttons. To me, PvP not only has more interesting abilities, but also more class identity since the rework, which shows you do not need excessive buttons to have a well design and fun class flow.
    I think pvp has interesting abilities and better class identity, but it is very bare. In PVE no job actually requires 3 full hot bars, and about 25% of your skills are for niche situations that you likely do not need on your hot bar and about 25% of skills that could be combined to 1 key or an upgrade of a skill. I would probably say that about 45% of button bloat is people being unintelligent enough to set up better keybinds for there classes. If you are using 1-0 button bloat isn't the problem your keybinding is. I would not mind seeing the class identity from PvP go into PvE.
    (0)

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