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Thread: button bloat

  1. #21
    Player
    Doc_Seraph's Avatar
    Join Date
    Nov 2021
    Posts
    367
    Character
    Doc Seraph
    World
    Jenova
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Averax View Post
    OP might be trolling a bit but the button bloat is a bit of a problem. For example, a lot of jobs just have a 123 combo for the sake of having one. First in my mind is machinist and reaper. Some jobs have combos where the 123 makes sense to have because they can branch off in different direction, like samurai, dancer, and monk.

    In the case of RPR specifically, it feels like i barely ever need to hit the 123 combo, it's very filler.

    Edit: I just want to add. A rotation can have depth and fewer buttons. More buttons don't mean more depth, more buttons just means more bloat.
    I would not mind one button combos if post have multiple outcomes. I like the pld in the regard to the combo because at the end you can dot or start another chain of things. <3 kupo
    (0)
    Kupo!

  2. #22
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Quote Originally Posted by gamerseb View Post
    I wouldn't mind combining different combos into single buttons a la pvp. Mods do that already.

    As a controller player, everything is possible due to swapping extended crossbars, but some classes are fairly uncomfortable to play. That would go a long way into making them more accessible and not really much simpler.

    Can't do this with every class though, but RDM and DRG come to mind. Not compressing all their combos, but at least the 123s, leaving rest of weapon skills separate.

    SAM and MNK get more complicated because of their rotations, though.
    RDM is fine.

    DRG I have a whole other bar swap for aoe because my 123 is actually 12345 and the aoe doesn't fit on my main bar.

    Ideally I would not bar swap at all, like with SCH, whm, dnc and my tanks. I use expanded xhb for them and gate R1 swapping.

    Still trying to find an ideal setup for smn because the bar swap doesn't feel good or "stick" if I swap before combat to use aoe abilities in my opener on trash. If I open on bar 2, it swaps back to 1 when I get in combat and it's driving me crazy.
    (1)

  3. #23
    Player
    Broken_Wind's Avatar
    Join Date
    Jul 2021
    Posts
    135
    Character
    Broken Wind
    World
    Zurvan
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Dzian View Post



    The Dissidia Final Fantasy mobile game has more engaging content than XIV does and you have 7-9 buttons there depending on the character. and a whole bucket load of diversity between characters to boot.
    I mean, that game also has about 99% of its content faceroll easy (including coop content) with only the latest Lufenias or whatever they are up to now being challenging
    (0)

  4. #24
    Player
    Shirala's Avatar
    Join Date
    Mar 2022
    Location
    Ul'dah
    Posts
    46
    Character
    Shirala Ebonscale
    World
    Lamia
    Main Class
    Dancer Lv 81
    Quote Originally Posted by DormantOne View Post
    i justed wanted to tell SquareEnix that im happy your guys are working on this. my ideal class has 4-6 buttons for single target rotation, 1-2 for aoe, 1-2 cooldowns and the rest for other stuff like mount, role actions etc.
    I agree with you, as I am old and infirm.

    My ideal solution would be to make combat macros work better, so that we could stack skills without losing however many fractions of a second (and avoid people just posting DON'T DO THIS whenever one searches for combat macros in order to make combat easier for oneself).

    A compromise would be to have the combos all put on one button like in PvP. (I realize that there is a plugin that does this, but having to use a plugin is not a great solution at all.)
    (0)

  5. #25
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Miss when jobs made you think tbh.
    (2)

  6. #26
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Jkap_Goat View Post
    I miss "mission girls."
    (1)

  7. #27
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,280
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Please dont make this into wow
    (0)

  8. #28
    Player
    Digit4lC4m's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    35
    Character
    Ardens Lux
    World
    Tonberry
    Main Class
    Gunbreaker Lv 63
    Button bloat can be easily solved by combining multiple combo abilities into a single button. Take Dragoon for example:
    Combine "True Thrust", "Vorpal Thrust", "Full Thrust", and "Fang and Claw" into a single button
    Combine "Disembowel", "Chaos Thrust" and "Wheeling Thrust" into a single button.
    There, now we have 5 slots we can put to better use. Gunbreaker (And PVP actions) already have the action that does this (Gnashing Fang -> Savage Claw -> Wicked Talon), why not do the same for all other actions? Button bloat isn't a good excuse for removing Hissatsu: Kaiten.
    It doesn't necessary make the game easily, combos already have glowing outline indicting the next viable actions.
    (4)

  9. #29
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,287
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I honestly don't get how 111 is "easier" than 123 when the latter is clearly a sequence of keys one next to the other that your finger runs through... unless you're scattering your filler combo through very distant keys for some reason. Maybe for someone with hand move impairment that would indeed be a game changer in regards making it much easier? You know what is harder? Monk branching combos, because that one you have to be aware of other elements to decide if it's 1-2-6, 1-5-3, etc...

    At best, 2-3 extra vacant keys allow them to add more oGCD abilities to weave in between these combos. They could drink more from the 6.1 pvp job action design, because that's proof that even with a tiny amount of buttons is possible to create engaging interactions among actions... Imagine if such premise would be applied to the PVE design when that can potentially host 3-4x times more actions.
    (1)

  10. #30
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,436
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    I tried PVP here years ago, and was unable to do anything because all my abilities had changed, and most of them weren't on my bars / keys. I'm not about to spend 20 minutes reconfiguring my UI every time I go do PVP, and back again after I leave.
    I might be interested it it if we could just use our normal set of abilities.
    (0)

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