Can I downvote? for real tho please leave our abilities alone and don't make this game even easier.
Since you don't do any of the endgame content where it even matters what your DPS is.
Just unbind keys then and just do your 123 combo.
Don't ruin the game for the rest of us.
OP, fishing on the forums honestly isn't as entertaining as spear-fishing in-game, I've heard.![]()
Mortal Fist
Sounds like OP should go play something like ESO or one of the many other MMO's out there with boring 3 button combat.
Could be worse. Your don't have a bug that vastly affects your job rotation in situations that you generally have no control over - or have a button that wasn't asked to be shared that's now causing skill queueing issues.
More fun, is the second time your job has been once again affected by an actual bug.
Kupo there are various ways to minimize button boat (some in terms of ToS some are of course not so I won't go in to detail.)
ToS Legal I believe are:
In-game macros (not ideal but works)
Not certain about keyboards that allow macros..I assume since you are still there at the PC there should not be an issue its not as if you are afk etc.. but I am not certain about this nor would they really have a way to check if you are using a programmable keyboard.
Since the dawn of SNES I remember having a turbo controller that would spam a button so I could "test my might" in MK lol Could do it manually but why when you can just hold a button down lol
Course you could be like some and spam one or two buttons in normals and nobody really notices kupo haha savage they would but normals..eh you can get away with 1-5 buttons.
Kupo!
Personaly, i dont care if a basic 123 rotation becomes 111, if its just a constant rotation on its own. There is no thinking here about the next ability if you are going for the rotation.
However, once at the 3rd ability there are follow ups, it starts to matter because your button presses become an automatic reflex based memory system. You dont realy need to remember which button you pressed last because your finger is already prepared for the next one. And this sort of feedback matters in combos. Turning this into a 111 combo on that is more likely going to make the class harder to manage efficiently.
Even if there is a resource bar charging up at runtime, its something the player has to track visualy. Tactile feedback is always faster and therefor more efficient. Only when the resources are a bit more complex to manage (like red mage), then merging things could be done as QoL so you dont have to remember which button is the next one in the combo (its just that the red mage doesnt have that issue as there is nearly always an option of choise going on). But even here, lets say you can charge up your resource in a basic 12 combo, to which 2 has no use seperately (there is no 3). Then merging this is simply better. But the moment there is an option to take a diffirent path in abilities, it must be a seperate button.
OP might be trolling a bit but the button bloat is a bit of a problem. For example, a lot of jobs just have a 123 combo for the sake of having one. First in my mind is machinist and reaper. Some jobs have combos where the 123 makes sense to have because they can branch off in different direction, like samurai, dancer, and monk.
In the case of RPR specifically, it feels like i barely ever need to hit the 123 combo, it's very filler.
Edit: I just want to add. A rotation can have depth and fewer buttons. More buttons don't mean more depth, more buttons just means more bloat.
Last edited by Averax; 04-15-2022 at 12:18 AM.
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