Quote Originally Posted by Caddo View Post
I'd just pull Bioblaster out of the combo and toss it as it's own button, next to Scattergun, but also make Scattergun and Bioblaster share a cooldown with each. They could even take Analysis off Bioblaster and keep the damage/DoT and just give it a flat -25% movement/health recovery as the trade for not punting back, but being in melee. This is why I've been playing Bard strictly, especially in Frontlines, compared to MCH.
It would be kind of weird to pretty much never Scattergun because Bioblaster is that superior to it.

You get 12k from Scatter Gun if you hit single-target, you get 12k from Bioblaster regardless of target numbers. So you'd be choosing instant-damage + knockback over DoT damage, which normally would mean instant wins but can you really risk having someone else ruining your Scatter Gun damage? I don't feel like that's a very good choice considering Bioblaster, even without ever being able to throw Analysis on it, would just be superior in almost every situation. Hell, if you just pick ONE second target, Bioblaster is double the damage output. And it's not even an obvious output, it's the kind of damage that creeps up on your target, killing him when he least expects it (Even inside of guard.)