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Thread: Dear Bioblaster

  1. #41
    Player
    ReiganCross's Avatar
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    Mar 2021
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    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by War-Eagle View Post
    I have to agree. I'm on the receiving end of machinist damage all the time and they consistently get highest or 2nd highest damage in most matches. Now, I imagine if they don't ever have to get close to anyone ever then that damage would be even higher.

    Seriously, you want infinite harass from safety but you are already terrifying.
    Terrifying? A Machinist is one of the most fragile things in Frontlines. If you start wailing on him, you'll cost him the mana he needs to Recuperate if not downright kill him because he has nothing to defend himself unless he's inside his Bishop and even then, that's just a last ditch effort to maybe not die horribly. If you get a Machinist to Guard, you probably cost him his Heat charges because he can't afford to walk-cast to charge while he's running from fire.

    They're balancing for CC and screwing FL. Also, "Deleting peple every 90s" is pathetic close to what a Ninja can do, or a Samurai. If you really think a class needs to have a shit kit just because he has one LB (That can be guarded anyways) then just kill off NIN, SAM, WAR, WHM, DRG and every other class with a potentially good LB. Don't lock half of Machinist's kit behind throwing himself to the Melees, ESPECIALLY NOW THAT THEY REMOVED BIOBLASTER AS A WILDFIRE THING!
    (4)
    Last edited by ReiganCross; 04-29-2022 at 06:52 PM.

  2. #42
    Player
    Cabalabob's Avatar
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    Sep 2013
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    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ReiganCross View Post
    And now, because this goddamn action NEEDS to be bad and in their efforts to make Machinist bad everywhere they go because we're not allowed to have nice things... They removed Bioblaster as a Wildfire activator...

    It's like you took my feedback and decided that I needed to hate this thing more, not less. In the name of all Machinist constantly being screwed out of being allowed to deal damage or being remotely good, I hate you, balance guy.
    Seriously, this change single-handedly makes me not want to pvp anymore… it may sound overdramatic but it’s less about the move and more about what it represents.

    Bioblaster literally exists for no reason other than to make MCH weaker, bioblaster primed should really be considered a debuff, then we find one good thing about it that actually makes it kinda viable to use and SE response? “Patch that immediately!”…. Like how tone deaf can you be?
    (4)
    Last edited by Cabalabob; 04-27-2022 at 10:08 AM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  3. #43
    Player
    Liam_Harper's Avatar
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    Feb 2018
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    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I agree.

    Bioblaster seems to be some sort of attempt to keep MCH balanced, but it just serves as a debuff in your rotation that forces you into a bad play to "purify" it and access your good buttons again. It isn't fun. Deliberately destroying a jobs gameplay enjoyment isn't how you do balance.
    (3)

  4. #44
    Player
    HmmmmRat's Avatar
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    Character
    Ratty Mao
    World
    Sophia
    Main Class
    Warrior Lv 57
    OwO It could be nice.
    (0)

  5. #45
    Player
    Sarevok_Thordin's Avatar
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    Mar 2017
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    Character
    Sarevok Thordin
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Bioblaster should be it's own button as it DOES have uses, but I'd much rather get air anchor yeah.
    (0)

  6. #46
    Player
    GayRobot's Avatar
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    Jan 2022
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    Character
    Dial-up Noises
    World
    Cactuar
    Main Class
    Machinist Lv 90
    I've started watching enemy MCHs for Bioblaster Ready; it's depressing how much you can restrict them just by being aware of the tool combo. Unless they can sneak out of objective fights for a duel, they've got to step up eventually, so all you have to do is keep one eye open and one finger on your CC...
    (1)

  7. #47
    Player
    AorusCorsair's Avatar
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    Apr 2020
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    Character
    Aorus Corsair
    World
    Siren
    Main Class
    Alchemist Lv 80
    This wasn't a balancing decision.

    They literally just lifted the skill from old PVP without changing anything.

    I'm willing to bet they didn't even notice that they'd grouped a 12y skill into a rotation with 25y skills.

    They simply didn't think about the implications.
    (2)

  8. #48
    Player
    LeonKeyh's Avatar
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    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by XgungraveX View Post
    I just checked I thought it was 5% but the tooltip says 3%.
    I _think_ 6.11 fixed it, but it showed 5% on the Analysis tooltip, but 3% on the Chainsaw tooltip. I imagine that the Chainsaw one was the correct one.
    (0)

  9. #49
    Player
    ReiganCross's Avatar
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    Mar 2021
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    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sarevok_Thordin View Post
    Bioblaster should be it's own button as it DOES have uses, but I'd much rather get air anchor yeah.
    The only reason I suggest making it rotate with Scatter Gun is because Square seems to be very inclined into giving the jobs the least ammount of buttons possible...

    Otherwise I'd not only suggest Bioblaster be his own button, but also Hypercharge that then changes to Heat Blast, charged with Heat stacks that DOESN'T DECAY, so you can actually have some degree of control over your Overheat window.

    But if they're gonna go with the least ammount of buttons, Bioblaster actually does have the same range of Scatter Gun so using one after the other doesn't seem that bad. If anything you'd need to cleanse Scatter Gun to be able to get Bioblaster. (You'd also need to just assume he has his primed effect by default since Analyze is designed to work with the other button.)

    Quote Originally Posted by GayRobot View Post
    I've started watching enemy MCHs for Bioblaster Ready; it's depressing how much you can restrict them just by being aware of the tool combo. Unless they can sneak out of objective fights for a duel, they've got to step up eventually, so all you have to do is keep one eye open and one finger on your CC...
    Exactly my point. And I hate it with a burning passion.

    Quote Originally Posted by AorusCorsair View Post
    This wasn't a balancing decision.

    They literally just lifted the skill from old PVP without changing anything.

    I'm willing to bet they didn't even notice that they'd grouped a 12y skill into a rotation with 25y skills.

    They simply didn't think about the implications.
    Nah, I don't think it is incompetence in this case. I think the Idea is making sure that this guy is forced into a range where the other players can kill him. That's why so many ranged classes have close-ranged cones/dashes. Which in one way I get, you don't want people just permanently in the safety of their 25y just kiting players.

    It's just that Machinist is uniquely disabled in the name of that. He already has Scatter Gun which would slot in the same place as SCH's Mumify, BLM's Burst, SMN's Crimson Cyclone, BRD's Repelling Shot, WHM's Seraph Strke... But he ADDITIONALLY has to deal with that on Bioblaster, on top of already essentially never being able to Scatter Gun because you need to think about dumping Bioblaster first (And you can't even weave Scatter Gun like you used to be able to Blank.)

    They want to make ranged people close into melee people so they're not constantly kiting (Like happened a lot before 6.1), but they DOUBLED DOWN on Machinist. And when Machinist finally found something good about that lock, they made sure it didn't work. To make damn certain that Bioblaster is a PUNISHMENT, not an actual tool.
    (0)
    Last edited by ReiganCross; 04-29-2022 at 09:43 AM. Reason: adding

  10. #50
    Player Darthgummibear's Avatar
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    Aug 2021
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    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Anzaman View Post
    Bioblaster having 12y range, and then being tied to same button with 3 other abilities that have 25y range just feels bad.
    This right here is why I gave up on MCH after the first day of the update. It just feels terrible.
    (3)

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