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Thread: Dear Bioblaster

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  1. #1
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sarevok_Thordin View Post
    Bioblaster should be it's own button as it DOES have uses, but I'd much rather get air anchor yeah.
    The only reason I suggest making it rotate with Scatter Gun is because Square seems to be very inclined into giving the jobs the least ammount of buttons possible...

    Otherwise I'd not only suggest Bioblaster be his own button, but also Hypercharge that then changes to Heat Blast, charged with Heat stacks that DOESN'T DECAY, so you can actually have some degree of control over your Overheat window.

    But if they're gonna go with the least ammount of buttons, Bioblaster actually does have the same range of Scatter Gun so using one after the other doesn't seem that bad. If anything you'd need to cleanse Scatter Gun to be able to get Bioblaster. (You'd also need to just assume he has his primed effect by default since Analyze is designed to work with the other button.)

    Quote Originally Posted by GayRobot View Post
    I've started watching enemy MCHs for Bioblaster Ready; it's depressing how much you can restrict them just by being aware of the tool combo. Unless they can sneak out of objective fights for a duel, they've got to step up eventually, so all you have to do is keep one eye open and one finger on your CC...
    Exactly my point. And I hate it with a burning passion.

    Quote Originally Posted by AorusCorsair View Post
    This wasn't a balancing decision.

    They literally just lifted the skill from old PVP without changing anything.

    I'm willing to bet they didn't even notice that they'd grouped a 12y skill into a rotation with 25y skills.

    They simply didn't think about the implications.
    Nah, I don't think it is incompetence in this case. I think the Idea is making sure that this guy is forced into a range where the other players can kill him. That's why so many ranged classes have close-ranged cones/dashes. Which in one way I get, you don't want people just permanently in the safety of their 25y just kiting players.

    It's just that Machinist is uniquely disabled in the name of that. He already has Scatter Gun which would slot in the same place as SCH's Mumify, BLM's Burst, SMN's Crimson Cyclone, BRD's Repelling Shot, WHM's Seraph Strke... But he ADDITIONALLY has to deal with that on Bioblaster, on top of already essentially never being able to Scatter Gun because you need to think about dumping Bioblaster first (And you can't even weave Scatter Gun like you used to be able to Blank.)

    They want to make ranged people close into melee people so they're not constantly kiting (Like happened a lot before 6.1), but they DOUBLED DOWN on Machinist. And when Machinist finally found something good about that lock, they made sure it didn't work. To make damn certain that Bioblaster is a PUNISHMENT, not an actual tool.
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    Last edited by ReiganCross; 04-29-2022 at 09:43 AM. Reason: adding

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