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Thread: Dear Bioblaster

  1. #21
    Player
    LeonKeyh's Avatar
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    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by XgungraveX View Post
    95% of the time
    Depending on what tool tip you read. Do we know which is right? I would assume it's the one on Chainsaw (which is 3% IIRC).

    Quote Originally Posted by jrollins89 View Post
    I wouldn't mind Bioblast in it's current iteration IF it leaped you within range to use it (once again, just like in PVE, people claim that MCH is some super mobile god, yet it is one of the few DPS with no movement tools such as a gap closer or back leap).

    Though, ideally, I'd like to see Scattergun change into the current version of Analysis+Bioblaster after use (knockback into heavy = ultimate get away from me button, pretty cool combo that I rarely get to pull off with how contextual Analysis+Bioblaster is now).
    I honestly think that Bioblaster would be better throwing you back rather than bring you in range if you're going to go that way.
    (0)

  2. #22
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by LeonKeyh View Post
    Depending on what tool tip you read. Do we know which is right? I would assume it's the one on Chainsaw (which is 3% IIRC).
    I was kind of hoping it was 5%, but the way Bioblaster is now I'll always have Analysis ready for Chainsaw because I don't really throw it on Air Anchor and it will be capped at 2 charges due to Bio locking my rotation... So it could be a 1% and I would still throw Analysis in there anyways, just for the giggles. Even though I think I saw it proc all of once during my MCH Frontline matches.
    (0)

  3. #23
    Player
    XgungraveX's Avatar
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    Oct 2014
    Posts
    524
    Character
    Gungrave Hellsing
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by LeonKeyh View Post
    Depending on what tool tip you read. Do we know which is right? I would assume it's the one on Chainsaw (which is 3% IIRC).



    I honestly think that Bioblaster would be better throwing you back rather than bring you in range if you're going to go that way.
    I just checked I thought it was 5% but the tooltip says 3%.
    (0)

  4. #24
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by XgungraveX View Post
    I just checked I thought it was 5% but the tooltip says 3%.
    Yeah the tooltips are very sketchy. Paladin's Intervene still says it stuns for 2s which would be pretty great for using that Atonement stack, but you can charge a training dummy and see that no stun comes up at all, which means the tooltip is probably lying. I wouldn't be surprised that other tooltips aren't also lying, like Purify doesn't actually give you a Resilience effect at all, or Phoenix doesn't really reduce damage by 50% on her hits (Since I never actually see the debuff either. But normally I ain't paying attention to what Phoenix does.)
    (0)

  5. #25
    Player
    Cabalabob's Avatar
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    Sep 2013
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    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    So fun fact I just discovered today, bioblaster DoT tics count towards wildfire. So you can use bioblaster then wildfire then scattergun the enemy back into their team and they will explode dealing damage to their teammates. Realised this when I did that combo to an enemy that jumped us and it exploded killing 3 enemies and I was confused cause it shouldn’t have exploded yet so I went to test it on a dummy.
    (2)
    Last edited by Cabalabob; 04-24-2022 at 08:15 AM.

  6. #26
    Player
    Chasingstars's Avatar
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    Oct 2020
    Location
    Ul'dah
    Posts
    684
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    I want to really want to love MCH in pvp, but bioblaster is a tad irritating. Its not that it doesn't have a good use, it is very nice for analysis+bioblaster to catch a high priority target. But it really messes up the gameplay flow as you have to wait to burn it in a more safe manner. This means your basically sitting on your thumbs and firing potshots with charged blast as your kit is now locked up.

    I wouldn't want to change scattergun into bioblaster as its got its own purpose, aoe that double taps and knocks back.

    Bioblaster really needs to be its own button.

    Also I feel maybe chainsaw should apply a debuff like a healing received debuff. The 5% chance to kill is basically a 1/20 chance to get a kill or kills that feels really undeserved. I often find myself just raw using it without analysis as I would rather just use the analysis on drill for extra damage potency thats guaranteed.
    (2)

  7. #27
    Player
    Dakam's Avatar
    Join Date
    Jun 2016
    Posts
    22
    Character
    Akam Mizuna
    World
    Leviathan
    Main Class
    Warrior Lv 90
    How dare my "delete any job I want every 90sec" job has a single weakness?!

    Seriously tho, it does need this weakness, every ranged has one, BRD being penalized if too close to its target and DNC main filler combo being only 15y range, would you prefer something as cursed as these instead of having to get a lil close to someone?

    C'mon people.
    (1)

  8. #28
    Player
    Subtext's Avatar
    Join Date
    Apr 2022
    Posts
    9
    Character
    Nimie Vainchelon
    World
    Louisoix
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Dakam View Post
    How dare my "delete any job I want every 90sec" job has a single weakness?!

    Seriously tho, it does need this weakness, every ranged has one, BRD being penalized if too close to its target and DNC main filler combo being only 15y range, would you prefer something as cursed as these instead of having to get a lil close to someone?

    C'mon people.
    I can't comment on Bard or Dancer, but MCH already has the weakness of having zero mitigation/selfhealing (outside of what everyone has). Yes, there's technically the bishop but if you're gonna use that, you'll either be in melee range anyway or the other team is already dead/running.
    Plus it's not just some filler thing to use, it can lock your entire kit up...so unless you want to stick to your normal attack, you already have to get personal right into the fight. I've senselessly burned Bioblaster at so many opportunities just to get rid of it...shouldn't really be the purpose of the skill.

    Also "delete any job I want every 90 seconds" is bull. You either set up the whole Wildfire, filler, burst, LB combo to really delete someone (ideally WF->Filler->Analysis/Air Anchor->LB for 12k/stun and following up with 36k+12k) or you stick to someone <18k HP to still catch them despite popping a heal. At which time Analysis+Drill does the same job while even ignoring guard.
    (4)

  9. #29
    Player
    jrollins89's Avatar
    Join Date
    Feb 2014
    Posts
    66
    Character
    Rod Nimrod
    World
    Gilgamesh
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Dakam View Post
    "delete any job I want every 90sec" job
    Tell me you haven't actually played the job without telling me you haven't actually played the job.
    (4)

  10. #30
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Bioblaster 100% needs to be its own button. It makes ZERO sense for a ranged class to suddenly be forced into melee range for a stupid dot/heavy skill.
    (0)

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