This isn't even my only issue with MCH but I think it is my greatest one. Staying at a distance is very important to survivability and viability of this guy.

I more often find myself just looking for any oportunity to dump Bioblaster away. So I'll see this charging in Tank with guard up and I'll just dump Bioblaster on him anyway not because I'm hoping to do anything to the guy, but because I want this skill gone from my bar so I can get at least my Air Anchor out. Hell, I will sprint after a fleeing oponent while spamming the button in the hopes of just getting my rotation running again.

Having this issue every 3 button presses makes me over-cap half my kit just because of this one ability. I don't think I've ever ran out of stacks as a block on the machinery stuff, I've only ever ran into the Bioblaster block. This also doubles as an Analysis block because I don't really want to throw Analysis on a Bioblaster I'll just end up dumping just to get to a skill with actual range.