Quote Originally Posted by Ixon View Post
DRG's only get access to Wyrmwind Thrust by Elusive Jump, so if you wanted to use this offensively you would have to sacrifice an escape tool until it comes back off cooldown. WAR only gets access to Chaotic Cyclone through Bloodwhetting, so if you are full HP and just want the additional damage, you sacrifice a survivability tool until it comes off cooldown. Hell, half of DNC kit is 15yalms, just 3yalms longer than Bioblaster, and if BRD wants to Bind someone they have to be at least 10yalms away.
That is what I was saying, those tradeoffs are, like, 1/6th of the characters kits. I want you to imagine a DRG that couldn't do Elusive Jump (And therefore Wyrmwind Thrust) unless he High Jumps. Or a WAR that needs to Primal Rend in order to even get access to Bloodwhetting and therefore Crim. Or a BRD that wouldn't be able to use Apex Arrow unless he binds someone with Repelling Shot (And therefore also lose Blast Arrow and access to his Frontliner's March.)

That is what sealing Air Anchor and Chain Saw behind Bioblaster is doing to MCH. If he can't close in the distance with his absolute zero survivability, he only has Blast Charge to proc Wildfire and an absolutely unreliable Bioshop Turret... And NOTHING else. Overheat is unreliable at best and impossible to get off at worst (Not to mention because of connectivity, you can just get stunned into that window and end up with only a single Heat Blast anyways, even if you purify.)

My argument is that being that close-ranged blocked is unreliable for a class that can't even barrier himself unless he plants himself on a tiny ground (And then he's giving up a damage up mark, which is a terrible tradeoff just to get some pathetic shields.)

You might be judging that only by CC standards, and I'll agree that the close range of Bioblaster in there is fine for the most part because you can always get an isolated target to dump the skill in there... But in Frontlines? That is certain death.