Quote Originally Posted by ReiganCross View Post
The issue with Bioblaster isn't that he's there, it's that there's a gigantic part of his kit locked behind that one move.
I understand this, but I still do not see this as an actual issue. Every job for the most part has pros and cons(minus the jobs people already agree are broken like WHM), so I have a hard time agreeing that this con should be removed, as it's one of the few cons the job has. It has an 18k Drill that goes through Guard, a 36k cross map snipe(that has hit me for over 46k with buffs/debuffs), and a knockback that ignores most anti-CC, I'm sorry if you have to step up a tiny bit to the closest enemy every once in a while.

DRG's only get access to Wyrmwind Thrust by Elusive Jump, so if you wanted to use this offensively you would have to sacrifice an escape tool until it comes back off cooldown. WAR only gets access to Chaotic Cyclone through Bloodwhetting, so if you are full HP and just want the additional damage, you sacrifice a survivability tool until it comes off cooldown. Hell, half of DNC kit is 15yalms, just 3yalms longer than Bioblaster, and if BRD wants to Bind someone they have to be at least 10yalms away.

The balance could always be better, but forcing a MCH to dip in and hit the closest enemy every once in a while is a very minimal con. You are even given the option to apply a Heavy to the target, a CC that most people won't bother Purifying so they can Purify harder CC's like Stun or Silence, if you are that worried. Not to mention the map design like the entirety of the Lava map, or the ends of the Area map, should make dipping in and getting max value on the cleave and getting out incredibly easy.