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Thread: Dear Bioblaster

  1. #11
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Anzaman View Post
    Bioblaster having 12y range, and then being tied to same button with 3 other abilities that have 25y range just feels bad.
    Easy fix: Bio blaster 25 yalm range, 5 radius. It makes bio blaster into more of grenade launcher as opposed to a flamethrower.
    (7)

  2. #12
    Player
    Subtext's Avatar
    Join Date
    Apr 2022
    Posts
    9
    Character
    Nimie Vainchelon
    World
    Louisoix
    Main Class
    Alchemist Lv 90
    Don't knock scattergun. It's great for pushing people off crystals and a good way of telling someone to go shove it when used together with WF on a single target (since it counts twice for triggering WF).

    But yes. Bioblaster really is clunky in the kit the way it is. What I'd suggest though would be to extend the range to 25y and have it affect the target and anyone around it (10y) instead of a cone thingy.
    (2)

  3. #13
    Player
    XgungraveX's Avatar
    Join Date
    Oct 2014
    Posts
    524
    Character
    Gungrave Hellsing
    World
    Leviathan
    Main Class
    Samurai Lv 90
    I don't use Bioblaster on an opposing group, only when my team snatches a play into our group then it's a good time to use it follow up by buzzsaw.
    (0)

  4. #14
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Bioblaster and Chainsaw are my 2 biggest annoyances

    Chainsaw is just a waste 97% of the time and bioblaster has the issue OP listed
    (2)

    Watching forum drama be like

  5. #15
    Player
    XgungraveX's Avatar
    Join Date
    Oct 2014
    Posts
    524
    Character
    Gungrave Hellsing
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Dogempire View Post
    Bioblaster and Chainsaw are my 2 biggest annoyances

    Chainsaw is just a waste 97% of the time and bioblaster has the issue OP listed
    95% of the time
    (4)

  6. #16
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    Bioblaster makes the rotation clunky but I dont find it to be that useless. Slowing one guy or a whole group can create opportunities for your team mates, and it can be useful in combo with wild fire.

    I got a lot of kills out of the wildfire drill bioblaster scatter shot combo, people don't think much of it because it doesn't look very bursty at first other than drill and they tend to get caught unaware by the 3x increased wildfire hit that follows.

    But yeah, it's clunky.
    (0)

  7. #17
    Player
    Rhyneth's Avatar
    Join Date
    Apr 2022
    Posts
    25
    Character
    Healers Adjust
    World
    Alpha
    Main Class
    Marauder Lv 3
    Quote Originally Posted by jrollins89 View Post
    I wouldn't mind Bioblast in it's current iteration IF it leaped you within range to use it (once again, just like in PVE, people claim that MCH is some super mobile god, yet it is one of the few DPS with no movement tools such as a gap closer or back leap).

    Though, ideally, I'd like to see Scattergun change into the current version of Analysis+Bioblaster after use (knockback into heavy = ultimate get away from me button, pretty cool combo that I rarely get to pull off with how contextual Analysis+Bioblaster is now).
    Yeah that sounds like a healthier option, changing Scattergun into Bioblaster if you use Analysis. Right now it's just clunky inside the rotating 'special button' that MCH has in PvP.
    (1)

  8. #18
    Player
    Qeilos's Avatar
    Join Date
    Jul 2019
    Posts
    135
    Character
    Ailin Dorne
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Taliriah View Post
    Bioblaster makes the rotation clunky but I dont find it to be that useless. Slowing one guy or a whole group can create opportunities for your team mates, and it can be useful in combo with wild fire.

    I got a lot of kills out of the wildfire drill bioblaster scatter shot combo, people don't think much of it because it doesn't look very bursty at first other than drill and they tend to get caught unaware by the 3x increased wildfire hit that follows.

    But yeah, it's clunky.
    Ive started respecting that debuff alot more especially if ive been recuperate spamming and not paying attention to where that damage came from. If I just had my soul beaten out of my body and i see wildfire on me thats an immediate guard.
    (1)

  9. #19
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    There’s a lot of things I don’t like about new MCH.
    I don’t like blast charge, casting sucks and there’s no way to control when you overheat.
    I don’t like scattergun, I’d prefer blank for an oGCD option.
    I hate wildfire, if something is going to die it’ll be dead in 2 seconds and wildfire will never proc. I’d much rather have hypercharge to trigger overheat at will than have wildfire.

    But bioblaster is absolutely the worst offender. All the other complaints can be mostly ignored as optional buttons. But bioblaster is a part of your main rotation that forces you into melee range as a job with very little in defensive options for a very weak effect. I always dread having to use this move because it’s a 50/50 on if I’ll even survive using it to get to the rest of my rotation.

    I’m on board with the idea of analysis changing scattergun into bioblaster and removing it from the drill combo. That or change it to grenado shot.
    (2)
    Last edited by Cabalabob; 04-21-2022 at 02:58 AM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  10. #20
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    I'm pretty sure the design intention was to lock some part of the kit behind a close-range move. It seems like every other Ranged class has something like this, Bard can only use his bind when 10y away from someone (Otherwise his whole kit screams "Stay away from me!" considering everything needs distance to increase potency), Summoner needs to dash in to get his big-boy Ifrit hits, Red Mage needs to sword, Dancers (I have no Idea, I haven't even set my Dancer bar yet.) And Black Mage needs to Burst to get that extra recuperate shield (And I don't know about you but my typical way of doing that is right after Manipulation into an enemy, can't waste a 12k potency hit just to get a silly shield.)

    So I get it, I'm supposed to have a move that makes me close the distance. Can't we just have that be Scatter Gun? Or maybe Scatter Gun is not enough of the kit locked behind closing the distance, but if you also lock the machinery I'm down 3 of my 6 buttons if I don't get into the angry mob of people wanting to kill me. I can't use Scatter Gun (Because obviously), I can't use Bioblaster and therefore I can't use Analysis because locking machinery means also locking Analysis as a whole. So that leaves me spamming Blast Charge in the HOPES I get a well-timed Overheat window to throw Wildfire and MAYBE the target will be around some of his friend to cause some damage that would actually matter. Oh, and ofc, hope that people MIGHT stumble into my tiny, tiny Bishop so I can get that 10% mark.

    None of our Kit has even something resemble a shield unless I bunk down under my Bishop, so why lock half my stuff behind closing the melee distance? Is that the Idea? That I'm supposed to always engage people at melee range while under Bishop?
    (1)

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