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  1. #1
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by KagerouTheWolf View Post
    just don't do pvp ```
    That’s not addressing the problems though. While i do agree it shouldn’t be axed immediately, it needs to be fixed somewhat. Idk why in any pvp mode you would give multiple jobs instant kill abilities. Not only that but it looks like they kind of destroyed healer kits. Sage’s only form of healing is in kardia??? I’m all aboard with healers getting more dps options but to only make the healing available via a single target partner buff and their mitigation tools being pretty minor…oof. It seems like there’s a lot of balancing that needs to be done.
    (2)

  2. #2
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    I can't speak to the instant kill mechanics because I do agree that those--particularly Ninja's--can be pretty ugly to deal with firsthand, but as someone playing as an AST, let me weigh in on the other piece of criticism.

    I think the biggest problem with healers in PVP is less so the design in PVP and more the players' mindsets when approaching PVP in a way that healers would approach PVE or pre-CC PVP.

    Consider your job less of a "Healer" and more of a "Support". Yes, you have some healing and that can certainly help turn the tide, but in PVP, that is not your primary focus or job. With the restructuring of PVP actions, every single class regardless of role has a new playstyle vs what they did before.

    For example, it used to be an AST was just like every other healer. Heal players, maybe throw some DPS up cards on people, do a teensy bit of damage, try really hard not to die.

    New PVP AST is very much a Crowd Control / Support. Gravity II -> Double Cast and Macrocosmos are mainly used as huge AoE DPS abilities that do way more base damage than Fell Malefic. That along with throwing out DPS up / MP regen / LB Generation cards on cooldown and the best support LB in the game, healing starts to become an afterthought. Especially when you consider that every single job in PVP has their own unique sustain on top of a virtually spammable heal in the form of Recuperate. So you should not have to heal them as much as you feel like you need to. And if your party members are going down so fast that you feel like you need to be doing more healing, trust me. They were probably focusing that player down with extremely potent DPS and they weren't supposed to survive that kind of an onslaught.

    From what I am seeing just from the tooltips on the Job Guide, Sage's playstyle is that of an Enfeebler. Some of your best skills inflict Vulnerability on targets, letting your DPS/Tank party members deal way more damage to them, and SGE's LB is a god-tier Area Denial ability that you can slap down wherever you need enemies to not be, like a checkpoint.
    (1)
    Last edited by HakuroDK; 04-15-2022 at 02:07 AM.

  3. #3
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by HakuroDK View Post
    I can't speak to the instant kill mechanics because I do agree that those--particularly Ninja's--can be pretty ugly to deal with firsthand, but as someone playing as an AST, let me weigh in on the other piece of criticism.

    I think the biggest problem with healers in PVP is less so the design in PVP and more the players' mindsets when approaching PVP in a way that healers would approach PVE or pre-CC PVP.

    Consider your job less of a "Healer" and more of a "Support". Yes, you have some healing and that can certainly help turn the tide, but in PVP, that is not your primary focus or job. With the restructuring of PVP actions, every single class regardless of role has a new playstyle vs what they did before.

    For example, it used to be an AST was just like every other healer. Heal players, maybe throw some DPS up cards on people, do a teensy bit of damage, try really hard not to die.

    New PVP AST is very much a Crowd Control / Support. Gravity II -> Double Cast and Macrocosmos are mainly used as huge AoE DPS abilities that do way more base damage than Fell Malefic. That along with throwing out DPS up / MP regen / LB Generation cards on cooldown and the best support LB in the game, healing starts to become an afterthought. Especially when you consider that every single job in PVP has their own unique sustain on top of a virtually spammable heal in the form of Recuperate. So you should not have to heal them as much as you feel like you need to. And if your party members are going down so fast that you feel like you need to be doing more healing, trust me. They were probably focusing that player down with extremely potent DPS and they weren't supposed to survive that kind of an onslaught.

    From what I am seeing just from the tooltips on the Job Guide, Sage's playstyle is that of an Enfeebler. Some of your best skills inflict Vulnerability on targets, letting your DPS/Tank party members deal way more damage to them, and SGE's LB is a god-tier Area Denial ability that you can slap down wherever you need enemies to not be, like a checkpoint.
    Basically what this person said. I would only add that queuing as a healer is still challenging given that most other teams still will tend to dogpile the healer. so my first act on my AST is to pray to RNG Jesus for a good card, throw that out, get out my gravity and then try not to die. it is definitely NOT to spam heals on anyone.
    (1)

  4. #4
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Remove yourself instead OP. The new pvp mode is great.
    (6)

  5. #5
    Player
    Karni's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    18
    Character
    Smol Kahboom
    World
    Behemoth
    Main Class
    Black Mage Lv 90
    How can anyone say with a straight face that there is any sliver of balance in this new pvp is beyond mad. Some of these skills that some jobs have is so over the top. Also i can just about guess every time what team is going to win before the match starts just looking at the party comps. SE has a lot of work ahead of them if they want to make this new pvp balanced and equally competitive imo
    (1)

  6. #6
    Player
    Abomination713's Avatar
    Join Date
    Sep 2014
    Posts
    81
    Character
    Wyznberk Zwynbrodasyn
    World
    Cactuar
    Main Class
    Paladin Lv 90
    They didn't balance this crap at all. WAR is so much stronger compared to the other tanks that it's a fucking joke! They only cared about WAR and it shows. Which at this point isn't surprising any more since they have showed favoritism to WAR since patch 2.1 and I've seen it all as a PLD main.
    (3)

  7. #7
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,475
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    This is probably the most fun game mode since The Fold.
    (4)

    http://king.canadane.com

  8. #8
    Player
    Droxybrobotnik's Avatar
    Join Date
    Nov 2019
    Posts
    179
    Character
    Cute Milk'itkatt
    World
    Odin
    Main Class
    Red Mage Lv 90
    I feel the stun spam needs to be curbed, its very unenjoyable
    (4)

  9. #9
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Droxybrobotnik View Post
    I feel the stun spam needs to be curbed, its very unenjoyable
    Yeah...I'm kind of surprised they removed the diminishing returns and eventual CC immunity from PvP.

    Purify doesn't cut it, especially when latency often results in you getting CC'd again before the secondary immunity effect can even kick in.
    (0)

  10. #10
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by KageTokage View Post
    Yeah...I'm kind of surprised they removed the diminishing returns and eventual CC immunity from PvP.

    Purify doesn't cut it, especially when latency often results in you getting CC'd again before the secondary immunity effect can even kick in.
    I think the CC is fine. They could maybe shorten the purify CD to 15s and make the immunity it offers 10s instead of 5s, but overall the amount of CC is mostly fine. Only thing that really bothers me is warrior cc appears to be an aoe as well as being a gap closer on a pretty short CD. Primal Rend CD either needs to be increased or the stun needs to be single target.
    (0)

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