
Originally Posted by
HakuroDK
I can't speak to the instant kill mechanics because I do agree that those--particularly Ninja's--can be pretty ugly to deal with firsthand, but as someone playing as an AST, let me weigh in on the other piece of criticism.
I think the biggest problem with healers in PVP is less so the design in PVP and more the players' mindsets when approaching PVP in a way that healers would approach PVE or pre-CC PVP.
Consider your job less of a "Healer" and more of a "Support". Yes, you have some healing and that can certainly help turn the tide, but in PVP, that is not your primary focus or job. With the restructuring of PVP actions, every single class regardless of role has a new playstyle vs what they did before.
For example, it used to be an AST was just like every other healer. Heal players, maybe throw some DPS up cards on people, do a teensy bit of damage, try really hard not to die.
New PVP AST is very much a Crowd Control / Support. Gravity II -> Double Cast and Macrocosmos are mainly used as huge AoE DPS abilities that do way more base damage than Fell Malefic. That along with throwing out DPS up / MP regen / LB Generation cards on cooldown and the best support LB in the game, healing starts to become an afterthought. Especially when you consider that every single job in PVP has their own unique sustain on top of a virtually spammable heal in the form of Recuperate. So you should not have to heal them as much as you feel like you need to. And if your party members are going down so fast that you feel like you need to be doing more healing, trust me. They were probably focusing that player down with extremely potent DPS and they weren't supposed to survive that kind of an onslaught.
From what I am seeing just from the tooltips on the Job Guide, Sage's playstyle is that of an Enfeebler. Some of your best skills inflict Vulnerability on targets, letting your DPS/Tank party members deal way more damage to them, and SGE's LB is a god-tier Area Denial ability that you can slap down wherever you need enemies to not be, like a checkpoint.