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  1. #1
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100

    The State of Homogenization: A New (Healer) Player's Perspective

    As all of you who saw my posts may know, I have not played this game for a very long period of time. In fact, I've only been here since the middle of Shadowbringers. In the eyes of the devs, I am the target demographic. Every change they have made over the course of the game was done in the name of people like me. The mechanics were easy to learn, and I never felt like I was lost or left in the dust. Despite this, my feelings toward this game teeter on the cusp between disappointment and frustration.

    When I first entered Eorzea, I was filled with wonderment. A world where I as an adventurer could be anything and everything. To finally be able to immerse myself in the classic feel of Final Fantasy from learning about my first class to the utter excitement of earning my very first job stone was nothing short of euphoric. This, the music, the story, and the boss fights were everything I wanted from a Final Fantasy game, and I immediately thrust myself into learning everything I could about my job and role. My eyes lit up at every learned ability, and new techniques such as weaving, while they proved difficult at first, filled me with pride when I finally figured them out, and at one point on the hill of progress, when I hit level 80, I thought to myself: "This is where my skills will truly be put to the test!" And as I looked up to observe the rest of the knowledge I had yet to achieve...

    ...I realized I was already at the peak.

    I stood there for a moment in disbelief. Surely this wasn't all there was to it? I am to only press one singular spell for all content? This can't be true!

    Overtime I took to learning the other jobs. Just as a quickly climbed down that hill to explore another, I was at the peak again. Every stone, every blade of grass was in the same location, only this time in different colors. All the while, I found myself performing the same dance but with the most minute of variations depending upon both job and game mode. As I sat upon the peak of the fourth hill, I began to feel as though all my efforts led up to nothing more than an illusion of choice. I was effectively punished for improving. I went to consult with others to understand the meaning behind this only to be met with the desperate cries for change that fell on deaf ears. Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    (43)

  2. #2
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    I write this and post this in the general forums in the hopes that a dev reads it. If you are reading this, please know that in the eyes of even a new player, this game rings hollow. The lack of creativity in job design and overall gameplay is unacceptable. We know this game can be better and that you have the resources to make it so. Listen to your newer players and listen to your veterans. Yoshi P said it himself that other games feel like the communty versus the devs. Make this the exception. Save this game from the jaws of apathy.
    (31)

  3. #3
    Player
    TaoTech's Avatar
    Join Date
    Sep 2018
    Posts
    19
    Character
    Tao Sekki
    World
    Gilgamesh
    Main Class
    Rogue Lv 90
    It’s unfortunate you didn’t get to experience healing pre-Shb. Healing used to be so fun, AST was amazing, we had all the cards and time magic and 2 sects. SCH actually had 2 diff fairies entirely, not just in looks. More dps, just far more interesting all over. They have really gutted healers bad and healer community has been screaming on deaf ears for years to no avail. Devs have ignored them entirely and continue to butcher the jobs and the game to the point it’s not fun or interesting to even new people. Are they too dumb to realize they are killing the game? Do they just not care and only care about the money? We don’t know? But as long-term players SO MANY of us share your frustration.
    (25)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,802
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TaoTech View Post
    Healing used to be so fun, AST was amazing, we had all the cards and time magic and 2 sects. SCH actually had 2 diff fairies entirely, not just in looks.
    Healing was the same (it was spam 1 button for damage except on SCH), most of the AST cards were useless or sub-optimal so you were shuffling them like you do now when the symbol is wrong, the choice of fairy was mostly pointless because you just choose the best one.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  5. #5
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Healing was the same (it was spam 1 button for damage except on SCH), most of the AST cards were useless or sub-optimal so you were shuffling them like you do now when the symbol is wrong, the choice of fairy was mostly pointless because you just choose the best one.
    Selene's Fey Wind may have not been good but what I wouldn't give for an AoE esuna again.
    (3)

  6. #6
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by TaoTech View Post
    It’s unfortunate you didn’t get to experience healing pre-Shb. Healing used to be so fun, AST was amazing, we had all the cards and time magic and 2 sects. SCH actually had 2 diff fairies entirely, not just in looks. More dps, just far more interesting all over. They have really gutted healers bad and healer community has been screaming on deaf ears for years to no avail. Devs have ignored them entirely and continue to butcher the jobs and the game to the point it’s not fun or interesting to even new people. Are they too dumb to realize they are killing the game? Do they just not care and only care about the money? We don’t know? But as long-term players SO MANY of us share your frustration.
    To put the situation in a nutshell, healers are designed to appeal to people who, for the most part, don't even want to play a healer in an attempt to drawing more people to the role, without realizing - or perhaps caring - that veteran healers, those who actually like to play healers, are simultaneously leaving - they're not expanding the healer population, just.... cycling through it?
    (17)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  7. #7
    Player
    AetherStar_26's Avatar
    Join Date
    Dec 2021
    Posts
    7
    Character
    Aether Star
    World
    Gilgamesh
    Main Class
    Gunbreaker Lv 100
    If you find healing boring, you should play and experience Savage/Ultimate content as a healer. If the devs didn't simplify healing, it would lead to a very large pool of players being very ineffective at healing to the point that ppl probably wouldnt be able to complete normal mode content reliably
    (0)

  8. #8
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by AetherStar_26 View Post
    If you find healing boring, you should play and experience Savage/Ultimate content as a healer. If the devs didn't simplify healing, it would lead to a very large pool of players being very ineffective at healing to the point that ppl probably wouldnt be able to complete normal mode content reliably
    Plenty of healers do that and guess what?

    Pressing Dosis for 200 times a fight is just as boring in savage as it is in normal content.
    (13)

  9. #9
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by AetherStar_26 View Post
    If you find healing boring, you should play and experience Savage/Ultimate content as a healer. If the devs didn't simplify healing, it would lead to a very large pool of players being very ineffective at healing to the point that ppl probably wouldnt be able to complete normal mode content reliably
    Go click on to the second quote I have in my signature and read that whole post. That is my response.

    Also this:

    Quote Originally Posted by ASkellington View Post
    My response to "go do ultimate" is,

    okay, so when do healers get to automatically start at the level cap of each expansion since it seems you do not want us to enjoy the other 90% of the game?

    I have done the MSQ as a CNJ to WHM to AST when I got to HW and stayed AST all the way to EW. It is boring. Doing solo duties when you only have 2 abilities (4, now I guess with the occasional Lord of Crowns and ES) is beyond tedious. And unlike ESO where they get to have the excuse of "play magical dps until group content" CNJ doesn't get to do that until 15.

    Saying to "play dps to get to MSQ" doesn't wholly disregard the fact that if I want to play a healer I got to level it. Y'know. Dungeon content? Or Deep Dungeon content? Or Fates? All of which are boring on healer if you have a competent group.
    Bottom line is no class in this game should only find fun at the highest tiers of difficulty.

    Healer as a role needs to be fixed whether the devs like it or not. We have 2 dps options for the most part for 86 levels and not enough damage being dealt because SE doesn't want to stress out healers to make our 8-10 healing buttons worth a damn.
    (10)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  10. #10
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Now you know why so many people use this game as a socializing tool only instead of actually playing it, it's dull for the most part and classes aren't satisfying enough to make boring content enjoyable. There's only the story, which is nice. Normal modes which are for babies and harder content for dedicated ones. Nothing in between so no wonder we loiter in the hubs :-)
    (8)

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