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  1. #11
    Player
    Nav_Fae's Avatar
    Join Date
    Nov 2015
    Posts
    437
    Character
    Mizuchi Hikaze
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    10 second respawns is to punishing
    considering it takes an additional 7 seconds for the revive animation to play depending on your SSD speed for loading
    that's 17 seconds for a single death
    and it increases by 1 more per death
    so 17 + 18 + 19 for each death
    Which is a near min of not playing the game

    As you can see in this image, two people had a death of 8 and 9 in this match. Without considering the fade to black timer, that's 2 full mins of being dead in a mode that's only 5 mins. With the fade to black revive, that's literally 1/2 of the entire match not getting to play.

    (1)

  2. #12
    Player
    Novani's Avatar
    Join Date
    Oct 2019
    Location
    Ul'dah
    Posts
    59
    Character
    Serani Melikai
    World
    Malboro
    Main Class
    White Mage Lv 100
    Fully agree that it's a step too far, if nothing it completely removes the momentum of a fast paced game mode, due to factors the game itself can't even mitigate. Hardware, connection issues, the server taking longer to respond due to internet traffic... these problems were already bad enough for other elements of gameplay, to add a static delay of such ridiculous time, one that increases with each death, in a mode where people will die at one point or another is just baffling.

    This creates a problem, as overtime in matches becomes both a blessing and curse, in the sense that defenders must hold off the attacking team against impossible odds because their comrades are still stuck loading in. While it is still a more competitive and fast-paced mode compared to a lot of other content, it doesn't lend itself to enjoyability, and it certainly doesn't prevent overtime to punish the fallen players in such a manner, the delay they'll suffer outside of the static timer will always be unbalanced, that's just the nature of online gameplay.

    Make no mistake, the mode is still enjoyable when you can engage in it. But this will likely become a problem down the road if left as is.
    (0)

  3. #13
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Raiu View Post
    The annoying part is the fade to black after the timer runs out, a small loading screen, and then a ress animation. It makes the ress time way longer than displayed.
    yeah this is annoying
    (0)

  4. #14
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I think you should only get the raise penalty in Overtime
    (0)

  5. #15
    Player
    loki_corgi's Avatar
    Join Date
    Aug 2018
    Location
    Mordion Gaol
    Posts
    14
    Character
    Loki Corgi
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    when I'm losing, the timer feels to long. when I'm winning the timer feels just right.
    (2)

  6. #16
    Player
    Naizakane's Avatar
    Join Date
    Apr 2017
    Location
    Gridania
    Posts
    112
    Character
    Daca'a Fashonti
    World
    Ragnarok
    Main Class
    Samurai Lv 100
    It should be 60 seconds if you die 1v5.
    (0)

  7. #17
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    I think they should be longer if anything. Most games go to overtime instead of actually ending which is tedious.
    (0)

  8. #18
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    After playing for awhile.....the respawn timer needs to be cut in half. Its way too long and its way too easy to snowball.
    (0)

  9. #19
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Raiu View Post
    The annoying part is the fade to black after the timer runs out, a small loading screen, and then a ress animation. It makes the ress time way longer than displayed.
    Yeah. It's an extra 5-6 seconds on the res timer just from that. Super annoying.
    (0)

  10. #20
    Player
    Raiu's Avatar
    Join Date
    Sep 2017
    Posts
    52
    Character
    Baltzar Morgade
    World
    Omega
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Brightamethyst View Post
    Yeah. It's an extra 5-6 seconds on the res timer just from that. Super annoying.
    Near 10 seconds for me. After the counter hits 0, there's a fade to black with loading, then there's the whole ress animation before you can even start moving, and that takes 10 seconds.
    (0)

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