So far in Frontlines I've seen:
-A DRG with over 40 kills
-SCHs with 80+ assists and 2.5M damage
-6 WHMs in one party (ours)
-13 SMNs on one team
-Virtually no RPRs
So far in Frontlines I've seen:
-A DRG with over 40 kills
-SCHs with 80+ assists and 2.5M damage
-6 WHMs in one party (ours)
-13 SMNs on one team
-Virtually no RPRs
RDM, RDM, RDM and then WHM, WAR, SAM and SMN. Those jobs do way too little for the amount of utility, raw damage or cc they have.
Don't be fooled by people doing montages of some NIN reset. Outside of LB and opener your damage is less than that of a whm or dancer, not very melee.
All the jobs you listed are insane in PVP wtf lmaoRDM, RDM, RDM and then WHM, WAR, SAM and SMN. Those jobs do way too little for the amount of utility, raw damage or cc they have.
Don't be fooled by people doing montages of some NIN reset. Outside of LB and opener your damage is less than that of a whm or dancer, not very melee.
Also NIN does REALLY good damage idk what you're on about there either
Don't know what rank you're on, but later on, the backline outside of your opener will just ignore you because of no kill potential. That damage you're talking about is every 30 seconds since you have to wait around for it. Compared to other melee. It feels pretty bad going for backline, they just silence and root or poly the burst and ignore you for the next 30 seconds.
Adding to this: a match with 5 SCHs from Zalera in the same party topping the leaderboard, one with over 90 assists and 6M damage. Pretty much every encounter had 4 bios on the whole alliance and people could barely outheal the damage.
No one should even be taking white mage in pvp at all at the moment until the hotfix happens because there is a cure spam exploit which makes it stupid easy to get like 6 limit breaks in under 5 minutes or less from what i've seen which makes a match very one sided
On paper Reaper has an insane amount of burst damage (112k or so over 10 seconds with a max Plentiful Harvest), but in practice its so bad. All of Reapers damage can be just fly out mitigated or CC'd and while its LB's Hysteria in theory could be incredibly powerful in a premade, in a group of randos it is completely useless outside of some very very brief point control in Crystal Conflict. I had thought that having the Shroud as the LB was kind of weird when the reworks were published but i reserved any comments til after everything was tested. It is by far the most underwhelming LB. On paper it sounds really good. You LB + Death Warrant + Arcane Crest for insane damage but in practice it doesnt come close to working out because you just get instalocked down before you can ever make use of it.
Monk seems to be the most "balanced" to me as in they have to tools to kill someone but if they mess up they lose out on the kill which is fair since pvp is supposed to be skill based so if you mess up you should be punished for it. LB having the ability to straight up ignore Guard is very powerful which not enough people seem to take into account.
Samurai is way overtuned for sure. Getting rewarded with insta kills just for getting hit with Chiten up is bad design imo. People say "just avoid hitting the samurai when its Chiten is up." Thats a pretty bs statement to make when a smart samurai will pop in when everything is going crazy and no ones gonna notice it til after theyre already dead from their entire team getting LB instakilled. It's like looking for a flash light in the middle of a fireworks display.
Dragoon: Self explanatory. Arguably even stronger than samurai in pure damage potential.
The more I play, the more I realise the guys in charge of WHM and RDM were on meth, miracle of nature and resolution are EASILY the worst debuffs of the entire mode, there is 0 reason for rdm to have a silence (and sam to have a stun), can you even imagine if drg had one?
S+: War, Whm, Nin
S: Sam, Drg, Rdm
A:
Smn
Mnk, most slept-on job number not listed above. The most responsive pushback in PvP which also happens to do a lot of aoe damage, crazy single target lockdown, the ability to just remove a shield with a fast charging LB. Easy single target wombo combo.
AST: second most slept-on job. Its impact isn't as immediately obvious but as long they have a comp to take the heat off of them they offer a lot of power
MCH
Brd: would shine brighter with more coordination, but still solid
Sge: hard to use but a good one can really augment the usual comps
PLD: the only reason it's not used more is War
B:
SCH: this is being very generous. It can shift shift the flow of fights well...it's horrible if pounced on though. Cant defend itself at all. Its LB is strong though.
Drk: salted earth is good, and living dead bait is good, otherwise average
C:
Gnb, Blm, Rpr
DNC: its LB is all it's got going for it, and even that isn't as strong as it sounds
Best:
Tanks: WAR - best engage, over the top self sustain. Should never lose 1v1.
Healer: WHM - line based LB that deals lot of damage and stuns in tunnel based maps? Also kit is great too.
Melee: Sam - instakill, Stun, bind and high damage what's not to like. DRG is great too.
Ranged: While non are S tier worthy MCH is pretty good choice. Can dish out lot of damage in short window. But fall very quickly when focused by melee.
Casters: RDM and not even close. Probably only SS tier job. Tho SMN is worthy mention and pretty good too.
Worst:
Tank: GNB and PLD - if you see one on your team you are at disadvantage.
Healer: SGE - tho i have seen some doing pretty good.
Melee: RPR - not sure about their kit but never seen one doing great.
Range: BRD - just doesn't work in CC small maps. Decent in FL tho.
Caster: BLM - don't play it in ranked trust me.
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