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  1. #21
    Player
    Kissker's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Saarah Venwrath
    World
    Diabolos
    Main Class
    Fisher Lv 31
    Quote Originally Posted by Flatopia View Post
    Best, It's between WAR, WHM, or SAM
    Worst, it's easily DNC. Without a shadow of a doubt it's dancer.
    Absolutely disagree. WHM is weak as hell. Their self survive is high only because the PVP skill Recuperate is more powerful, and instant, than their own heal spells. They don't do good damage, they don't do good crowd control (single target is not crowd control, it's a single target deterrant) and they can't do the one thing they should be best at - HEAL THE GROUP.

    Any tank can sit and soak every WHM attack, if only the WHM attacks, the tank will be fine, even if the WHM LB's. (because it's weak and stun is only 2s, and easily negated by many tank's 'invuln' stages)
    Any DPS can easily kill a WHM.

    The only thing WHM have a real chance at are other healer classes, and being in a WHM vs WHM fight I can tell you we blasted each other with LBs and hit every single combo we could manage in 3 minutes before someone else came along and killed us both.

    Fights should not be this boring/long. Hit should feel significant, especially with longer cast times than "instant' use skills like every DPS and Tank has.
    (2)

  2. #22
    Player
    Eskuire's Avatar
    Join Date
    Jul 2014
    Posts
    74
    Character
    Jersey Flow
    World
    Cactuar
    Main Class
    Bard Lv 90
    Why all the hate for Paladin? lol. I mean, it doesn't do what Warrior does, but I have around 200 Ranked games as Paladin. It has damn near infinite healing almost without using Recoup with its kit, and it's LB is insanely useful and is capable of 1-2-3 popping people behind walls and running away while you're in Phalanx. All you do is just pop Guardian on a team mate then Phalanx and you make 2 people completely impervious to jank crap like Sam LBs.
    (1)

  3. #23
    Player
    Raiu's Avatar
    Join Date
    Sep 2017
    Posts
    52
    Character
    Baltzar Morgade
    World
    Omega
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Nav_Fae View Post
    SS Tier Jobs: Ninja, Samurai
    S Tier Jobs: Warrior, Dragoon, White Mage
    A Tier Jobs: Astrologian, Red Mage, Machinist, Dark Knight, Summoner
    B Tier Jobs: Sage, Reaper, Bard, Scholar
    C Tier Jobs: Monk, Dancer, Gunbreaker
    D Tier Jobs: Paladin, Black Mage
    Would you really rank GNB over PLD?
    (3)

  4. #24
    Player
    Rhyneth's Avatar
    Join Date
    Apr 2022
    Posts
    25
    Character
    Healers Adjust
    World
    Alpha
    Main Class
    Marauder Lv 3
    If they make it so Intervene stuns, Paladin is gonna be pretty decent.
    (6)

  5. #25
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,473
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kissker View Post
    Absolutely disagree. WHM is weak as hell. Their self survive is high only because the PVP skill Recuperate is more powerful, and instant, than their own heal spells. They don't do good damage, they don't do good crowd control (single target is not crowd control, it's a single target deterrant) and they can't do the one thing they should be best at - HEAL THE GROUP.

    Any tank can sit and soak every WHM attack, if only the WHM attacks, the tank will be fine, even if the WHM LB's. (because it's weak and stun is only 2s, and easily negated by many tank's 'invuln' stages)
    Any DPS can easily kill a WHM.
    I tend to fall into this belief about WHM right now. The thing about WHM is that it can and will snowball the other team if it's left alone/not focused as soon as possible. You put pressure on WHM and it becomes a struggle because their main "heal" has a cast time and are required to use their gap-closer ability/nuke to get an instant heal. Honestly, AST feels way better in the survivability department than WHM. It's charged heal is instant; being able to be used on the move, and while it's not as strong as WHM's, it gives regen and should you use a doublecast charge on it- an extra heal with a shield. People underestimate AST; it's entirely mobile, has potentially 2 big AoE nukes that can be used back-to-back, alongside Macrocosmos (with the benefit of more potential healing) in addition to 3 AoE buffs that all have a tangible benefit (outside of Ewer if your team is already maxed on MP). It's LB puts a damage buff on your whole immediate team and damage debuff of nearby enemies and having a Balance card active hurts even more.

    I haven't played much of SGE (which feels very composition and team dependent; likely more effective with coordinated/alert teammates), or any of SCH, but WHM and AST seem to be the biggest contenders for "best" healer. A free-casting WHM that's allowed breathing room and allowed to observe the fight on their own terms will wreck the enemy teams, and their LB is a potentially huge gamechanger if they manage to tag multiple enemies. Meanwhile, AST can still function largely the same even if under fire (and being a moving target), and they are constantly providing their team with either a damage buff or replenishing their team's MP for self-heals or Limit gauges. Their LB doesn't immediately change the game when used, but can turn-around (or stack their team even more during) skirmishes. ASTs instant offensive abilities can also effectively make a huge AoE burst.
    (2)

  6. #26
    Player
    Kissker's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Saarah Venwrath
    World
    Diabolos
    Main Class
    Fisher Lv 31
    Quote Originally Posted by Cidel View Post
    I tend to fall into this belief about WHM right now. The thing about WHM is that it can and will snowball the other team if it's left alone/not focused as soon as possible. You put pressure on WHM and it becomes a struggle because their main "heal" has a cast time and are required to use their gap-closer ability/nuke to get an instant heal. Honestly, AST feels way better in the survivability department than WHM. It's charged heal is instant; being able to be used on the move, and while it's not as strong as WHM's, it gives regen and should you use a doublecast charge on it- an extra heal with a shield. People underestimate AST; it's entirely mobile, has potentially 2 big AoE nukes that can be used back-to-back, alongside Macrocosmos (with the benefit of more potential healing) in addition to 3 AoE buffs that all have a tangible benefit (outside of Ewer if your team is already maxed on MP). It's LB puts a damage buff on your whole immediate team and damage debuff of nearby enemies and having a Balance card active hurts even more.

    I haven't played much of SGE (which feels very composition and team dependent; likely more effective with coordinated/alert teammates), or any of SCH, but WHM and AST seem to be the biggest contenders for "best" healer. A free-casting WHM that's allowed breathing room and allowed to observe the fight on their own terms will wreck the enemy teams, and their LB is a potentially huge gamechanger if they manage to tag multiple enemies. Meanwhile, AST can still function largely the same even if under fire (and being a moving target), and they are constantly providing their team with either a damage buff or replenishing their team's MP for self-heals or Limit gauges. Their LB doesn't immediately change the game when used, but can turn-around (or stack their team even more during) skirmishes. ASTs instant offensive abilities can also effectively make a huge AoE burst.
    Yea it makes literally no sense to make the 'close the gap' move required to activate Cure3 - which isn't even powerful enough to soak a full hit from any other class. the healing is weak, the damage is weak, the stuns are too short and too far apart (everyone else seems to easily stun lock) so WHM can't even get away (which would be in char with heal and run, vs heal and fight)

    I just.. can't feel it's balanced at all.. like it's close, but its stun from LB needs to be like 6sec, or it's heal needs to also remove debuffs and/or instant cast (you can keep the charge system, that is fine)

    or a complete nerf of the recuperate ability.. so it's not out performing a healers main job...

    Id rather the Paladin "move" and WHM move swap - so the WHM moves to ALLY and then can proc/use Cure3 on them/around them, vs an enemy that "might" be near ally to get that proc...
    (0)

  7. #27
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,397
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    If I had to say anything, the best comp is this: WAR, SAM, MCH, NIN, AST.

    DRK feels bad to use in a good amount of scenarios because even if you're undead and get your health back, guess what? You're up a creek because you don't have as much CC outside of a draw-in and a stun.
    PLD needs a fix to Intervention.
    GNB can be good in the right hands, but it's a lot of work for one job - and determining who to draw from in the right moments is adding a heavier layer of complexity than there needs to be.

    SGE is garbage. 0/10 No chance of survival.
    WHM is great but has issues with being focused(because Healer).
    SCH is ACTUALLY really good and up there with AST with its kit; movement speed and damage reduction is nice and having potential AoE on enemies or self is good too. Lots of options.

    MNK is Garbage. Please fix.
    DRG is up there. Just not broken as NIN and SAM are.

    BRD is okayish, but MCH has more diversity in its gameplan than BRD does, despite BRD just having a Silence and a Melee range bind with great risk.
    DNC needs to not rely on En Avant as a crutch. Gets you killed more often than not. Underwhelming.

    BLM needs instant or faster casts. Damage underwhelming and has a Melee Burst for 12,000. Why?
    RDM has built-in abilities and is dual purpose. Doesn't match what these five can do though.
    SMN needs an LB rework. Too much of a crutch on LB and lacks damage burst for a DPS(plus you WASTE LB if you die).
    (2)

  8. #28
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    I've seen a gold Black Mage out-DPS my Dragoon ass in the top 2 with the rest significantly behind (in the volcano map with all the cover from ranged damage, no less), so it does seem doable if high skill ceiling. And probably falls apart if the rest of the team is crumbling.
    (0)
    Last edited by ThorneDynasty; 04-16-2022 at 09:58 AM.

  9. #29
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    Best: Warrior
    Absolutely broken job, 15s limit break on demands, not having a warrior while the enemy has one dramatically increases your chance of losing by at least 90%
    Worst: Reaper, Dancer, Gunbreaker
    If you play those trash jobs in ranked you are actually griefing and deserve to be blacklisted.
    (0)

  10. #30
    Player
    Kiao-Ken's Avatar
    Join Date
    Mar 2022
    Posts
    57
    Character
    Top Macho
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Fourbestintoner View Post
    Best: Warrior
    Absolutely broken job, 15s limit break on demands, not having a warrior while the enemy has one dramatically increases your chance of losing by at least 90%
    Worst: Reaper, Dancer, Gunbreaker
    If you play those trash jobs in ranked you are actually griefing and deserve to be blacklisted.
    You really think Reaper is considered "worst"? Disagree. Reaper is by far, superior. Not on the same level as SAM but good as DRG and NIN.
    (2)

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