Gunbreaker is the worst tank, and it's unfortunately not close. I'd consider Gunbreaker bottom 3. Legitimately, congratulations on getting to plat like that.
Curing Waltz is old and busted. The new hotness is Benediction Boogie. Make it happen, Squeenix!
Nah GNB is by far the weakest unfortunately. I used to struggle in feast too since I hated Aurora as def for teammates but they made up for it with the damage and D&J debuff back then for coordinated kills. And at least they had the generic defense kit back then.
Idk why they gave DRG Elusive Jump for a damage ability.
I'm struggling to see what DRK is meant to do other than plunge in, use salted earth then run away.
The HP Drain to Damage gain mechanic is pretty lopsided in that you barely do damage, yet hack off your life to do it anyway. The class has no ranged options, his only stun move is pretty weak imo
Especially when I found out WAR has 3 ranged options and a very strong stun every 15 seconds that also closes distances.
Its sad cause I enjoyed DRK in pvp before this, but now the class feels really clunky in a way where it doesn't even really have a endgoal with its kit. You're not going to be assasinating people with plunge or going on plunge combos like before as your health cannot handle it.
I also don't think you regen enough health for it to matter on Eventide, I ususally find myself at 1hp permanently getting stunned by every single thing under the sun until I die. The only thing I think DRK excels at is stalling.
Personally, I feel like BRD is the overall weakest in uncoordinated play. Same goes for PLD. Not straight up bad but they have to work a lot more to pull more.
If I were to nominate the worst pvp job, then it's absolutely GNB. It just plays like a beefy melee DPS. If it had some CC like Heavy, it'd be so much better.
Actually I got to plat while learning how to play SAM. Even my SAM when I didn't know how to play the class did a better job than my GNB did. My GNB was hardstuck in gold 4 and I got to plat 3 with SAM in one gaming session.
Absolutely agree, it's probably the worse so far. Nothing makes sense for this job at all for me. Allow me to expound on this;
- Your damage is abysmal for such a long cast since you are stationary. Your combo is very inconsistent; The 1-2-3 combo, fire, fire 4 and flare and blizzard, blizzard4, freeze.. the final attack is an AoE. Potency wise it's about; 3,000, 6,000, 6,000 in that order compare to SMN's crimson cyclone which is 8,000 in potency and instantly. RDM can cast Verstone for 5,000 potency under 1.92s. While BLM can cast Fire 4 for 2.4s with a potency of 6,000. That makes absolutely no sense on why that is. Yet you have to cast Burst.... which is 12,000 and give's a shield of the same amount.
- You are dead if SAM, NIN, RDM, SMN, ever catch you or sneak up on you. (RDM has a silence, binding effect all in one,- if you think "Guard" is going work against Verflare or Verholy... it's not at all I've tried going against RDM's and they just beat me down. SMN has a gap closer, Ifirit. A stun, Titan, an Aoe, Garuda, and worse their Bahamut LB will shut you down if you have yours up in the area)
- Black mage has no utility to utilize in PVP; The freeze lasts only 3 seconds ( if you apply to freeze umbral to 3 stacks), Burn solely depends on the stack and the burn itself is 3000 potency. Again compared to the other casters, RDM and SMN, it's abysmal in performance. You would just do better to just play RDM and SMN for what they can offer.
- You have the worst LB and allow me to tell you why; first off you glow purple- you give every indication to the enemy you have your LB. You can easily be put down by others; MCH's marksman's spite would put you down before it even happens, NIN or SAM can stop you before you even build up stacks of 3 of whatever element. WAR can just stun you and combo you to death. Even an MNK can just stop you dead in your tracks. By most of all your worse enemy and LB block is by far RDM and SMN from just sheer strenght. It seems like the LB does nothing but put a bull's eye onto the BLM to stop them more than making you cool.
- I think superflare is "okay" it's cool but it does not work on elevated heights which I've tried in frontlines it doesn't even bother registering anything if they're on a hill or on some plateau.
To be tanky you need to junction a tank and then use gnashing fang combo or nebula. Although sometimes it feels like the shield do nothing.
it's worse on WHM - you'd think a WHM - being a healer focused class, could you know.. heal... but no.. the healing is about 10% of HP (12k) takes 1.43 seconds to cast, and has charges (max 2) that recover every 15 seconds... so basically you can heal "maybe" once before people notice you and target you.
Your attack is Glare.... and it's not even super charged. You have a "dash into the enemy and strike" ability - but it isn't strong , it's main purpose is to catch up and dish a tiny damage while triggering Cure3 instant cast.
Now your stuck with either a 10% damage mitigation shield, running away, or full Guard mode to survive.
Your only other attack is Afflatus Misery - on a 15 second recast timer. It's damage is also unimpressive.
And talk about unimpressive damage - the LB is 18K damage. That's all really. sure it buffs your ability to heal, and stuns for 2 seconds (which isn't enough time to cast anything since you will have to close distance gaps, or enough time to run away out of their range)
Then people say "oh but you get Miracle of Nature" yea- 2 second stopping players from using skills, again not enough time for you to survive or do anything, and doesn't really help because it doesn't stop abilities already in progress. (also, has no effect on anyone who has Guard on, so not even a counter for that)
If your a tank, you can IGNORE WHM completely. The damage they do is easily out healed by PVP Skill Recuperate - which I might add is MORE POWERFUL than the WHM heal as well.
So, a healer class, has no real attacks, has no real buffs (just a 10% damage reduction for 10s, 20s recast timer) Everything is on 15 second cooldown or longer, besides Glare, which does at most 4k damage every 2 seconds or so - IF your even in range, as most aren't.
Getting kills is nearly impossible as WHM. The LB had the potential to be the 'solving' of that - allowing mediocre single target control/counters, minor damage from any attack, and terrible healing to combine with a LB 'big laser' to then mow down enemies, but no.. it is too weak to finish off anyone who doesn't have just a 20% life or less - even if it's a solo target.
Meanwhile just about every other LB can 1 shot the WHM.
There also is no way to prevent snare, stunlock and the rest of the disasterous afflictions that every other class has at their disposal, not even self target (besides the PVP one everyone gets)
To be honest, unless Recuperate gets removed or nerfed, or some sorta "cannot use if you have been in combat recently" type of thing added, there is little reason to play WHM, as the Recuperate healing ability literally everyone has access to is stronger, more readily available, and doesn't require a cast time to get health as you need it.
Last edited by Kissker; 04-16-2022 at 06:40 AM.
SS Tier Jobs: Ninja, Samurai
S Tier Jobs: Warrior, Dragoon, White Mage
A Tier Jobs: Astrologian, Red Mage, Machinist, Dark Knight, Summoner
B Tier Jobs: Sage, Reaper, Bard, Scholar
C Tier Jobs: Monk, Dancer, Gunbreaker
D Tier Jobs: Paladin, Black Mage
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