I'm not super into pvp, but still still do basic pvp for cosmetic rewards. About Crystal Conflicts:


Pros:
+Quick match that typical last for less than 5 minutes. Whether you lose or win, the run is already over before you feel bitter about it

+Showing off instant picture of your own design and look at other people's is fun
+Limit break is fun when pulled off properly



Cons:
+Overtime feels largely a waste of time. It is counter-productive against CC's design for being quick run, as it can be dragged out infinitely if both teams know what to do. If it is for a mode with spectators, it can be fun. For quick casual match, however, it is not, as the time you spend in overtime can just net your another win/lose with a new CC match, thus more rewards.
+I don't know about other classes, but I play as a WHM and doesn't generally feel good as my heal kit is gutted so much that I don't feel my heal have any impacts at once as people just vastly out damage whatever pitiful amount heal I offer.

+NSFW instant pictures pre-match can be a problem for some people. Also not everyone likes their character being seen in up-close range.
+Kinda miss Additional Skills. I only used default skills back then, but I enjoyed seeing other healers using Rescue.



Suggestions:
*Overtime should not be in Casual Match. Ranked Match or Custom Match may have more fun with Overtime since one has ranking to consider, while another can have Spectators. I generally don't think a chance to turn the table is more important than just end the match already so that I can start another match in a rank-less environment.
*Perhaps pvp skill re-balance in 6.2? I don't think the creative LBs is very balanced now.

*An option to turn off the display of pre-match instance picture, as well as an option to not show your character's instant picture to other people.