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  1. #51
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,515
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lauront View Post
    There is an allergy to communicating within the broader community. I don't see it as much ever since I moved back to an EU server, as typically people do communicate here, but there are occasions where people rush in with a bunch of new sprouts and are surprised when they wipe. A lot of this content is manageable if you share strategies etc. Personally, I wouldn't mind seeing the level of difficulty of some of these fights in some MSQ trials, to suit the type of threats the WoL is dealing with. I do wish they'd find a way to offer an optional easy mode for normal content (particularly trials), e.g. via the trusts, and allow the DF versions to be better, but instead trying to make the instances trust-compatible seems to be resulting in the mechanics becoming even more diluted in the DF version... whatever the business rationale for it, it doesn't help with my immersion, especially when optional casual content like this showcases so much more creativity. I think simply insisting that because the MSQ is mandatory, all associated content has to be easy, is a lazy approach with all the tools available to a modern MMO.
    But if they make Trusts different, then people can't learn mechanics to prepare to tackle them in roulettes. And while there may be some people who do the Trust once for the story and that's it, I would guess there's a far larger amount who do the Trust to take things at their own pace and then run roulettes for the things they need. Not to mention the development time for something like that, which at least doubles the amount of work for everything they want to implement that has a Trust version, and could lead to us getting less content overall. It doesn't sound like the risk versus reward will be worth it.
    (0)

  2. #52
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by TaleraRistain View Post
    But if they make Trusts different, then people can't learn mechanics to prepare to tackle them in roulettes. And while there may be some people who do the Trust once for the story and that's it, I would guess there's a far larger amount who do the Trust to take things at their own pace and then run roulettes for the things they need. Not to mention the development time for something like that, which at least doubles the amount of work for everything they want to implement that has a Trust version, and could lead to us getting less content overall. It doesn't sound like the risk versus reward will be worth it.
    I think this has a simple solution and the implementation isnt hard. They should design the fight with full mechanics for the challenging multiplayer experience first. At relatively fast pace and then slow down the mechanics per minute and casting times for the trust edition. Therefore no drastic changes required. And clearly dodging things at a fast pace is more difficult than say.... Having a full 10 seconds before an AOE goes off.

    Therefore, the duty can be both hard and easy just depending on the tempo given to the fight. No other adjustments necesarry.
    (0)

  3. #53
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    I genuinely don't see any issues when it comes to telegraphs and understanding mechanics in the Alliance Raid, and I'm someone who would be the absolute dead last in the group to note down tells and fix my movement. It seemed like the right balance of punishing and giving you enough time to get it. On Byregot, after most people in my Alliance got baited by the straight-line AoE shift, we had a big laugh about it and learned that pattern for good. Mechanics repeat themselves so if you failed the first time you figure out why you failed, then the next time the mechanic will happen for you to try out your thought-up solution. I didn't find it as chaotic as the NieR series, where the tells seem obscure and everything is being flung at you at hyperspeed. Boxes of white and black colour? Might be for hiding from something... except, now you have a coloured spread marker on you and you just destroyed a row of them... etc.
    (1)
    Mortal Fist

  4. #54
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    I liked this new alliance raid, it wasn't a typical run like I've been used to dealing with.

    The bosses kept you engaged.

    Same I can say with the new Extreme raid to some extent.
    (1)

  5. #55
    Player
    Novae's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    330
    Character
    Novae Ombreloup
    World
    Faerie
    Main Class
    White Mage Lv 90
    The new Alliance Raid is a breath of fresh air after the nauseous Tower of Paradigm and disappointing Nier collab.
    Overall, the visuals are amazing, the mechanics are engaging without being unforgiving, bosses aren't boring HP sponges, the music is top notch and the gear is really really good looking.
    It's a success and I'm excited for the next raid to come.
    (3)

  6. #56
    Player
    katz_brez's Avatar
    Join Date
    Mar 2019
    Posts
    10
    Character
    Katz Brez
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Ath192 View Post
    I think this has a simple solution and the implementation isnt hard. They should design the fight with full mechanics for the challenging multiplayer experience first. At relatively fast pace and then slow down the mechanics per minute and casting times for the trust edition. Therefore no drastic changes required. And clearly dodging things at a fast pace is more difficult than say.... Having a full 10 seconds before an AOE goes off.

    Therefore, the duty can be both hard and easy just depending on the tempo given to the fight. No other adjustments necessary.
    That seems right. Additionally, they also already have scalable difficulty for single player duties. I'm not sure why that system can't be implemented to include alliance raids and just queueing for a specific difficulty level (including, for that matter, scaling difficulty up.) There wouldn't need to be a trust edition for the alliance raid in that instance - if difficulty can be scaled for one person, I'm not sure why it can't be for 24.
    (0)

  7. #57
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    One thing I will say is that I was pleasantly surprised when I realised we had an arena that wasnt a circle or square vs rhalgr. It was refreshing and good to see how they made use of it too in mechanics.
    More asymmetrical arenas please!

    Its also interesting to see that the Gods are NOT jerks from what we've seen so far which is a nice change of pace.

    Music was top notch and the environs were beautiful as well. The voice acting too was good though it seemed a bit quiet to me. I'm actively considering taking "Pilgrimage" the field theme for use in my dnd sessions
    The designs of the gods are excellent for the most part. I was expecting Byregot to look similar to Godbert though xp and naldthal's lightbulbs on their wings seem silly. I got nothing but praise for how Byregot reshapes his arena constantly and the environ changing along with Thal or Nald. Very beautiful and good to make use of it with mechanics.

    For a player whose beloved Astrologian lost the cards and time magic, I really appreciate getting to see the heavens and how they compare to the cards. If only Byregot could fix them back into working order :P

    Difficulty is fairly middling from what I can see. Lots of new mechanics and interesting ones, albeit simple. Boss hp seems decent, nothing too spongey like Engels or 9s nor as weak as Mateus or the first one in nier.
    Overall, I think this is the best of the first 24 man raids since Rabanastre.

    edit: I also found it funny just how many people in the chat were simping for Azeyma AND byregot. The same people.
    My raid also only wiped once in the entire run on the balance. Everyone stopped moving and one person hopped between the two and unfortunately landed on the wrong side when the petrify hit.
    (2)
    Last edited by Recon1o6; 04-15-2022 at 10:26 PM.

  8. #58
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Personally, the only mechanics that threw me off on the first occurrence were the knockback + orbs at Rhalgr (I thought the green arrow markers were bad, not a guide), and Nald'thal's take on Gawon's jumping mechanic (I didn't notice he had the knockback arrows above his head).

    It's often a process of elimination where you can guess that the boss is going to be doing based on how much space is available to work with.

    Though amusingly I didn't even realize I was doing Rhalgr's meteor mechanic "wrong" because if you go far for the punched meteor the resulting mess of spread AoEs can still miss you entirely or at least be survivable.
    (0)

  9. #59
    Player
    Silica-chan's Avatar
    Join Date
    Apr 2015
    Posts
    477
    Character
    Rena Kangawa
    World
    Shiva
    Main Class
    Monk Lv 90
    Did my first run today and basicly gave up on trying to figure out what to do after dying multiple times on each boss and went with "I'll just take the hit, no point in running" lol


    Didn't like the music that much, but visually it was really nice.
    (0)

  10. #60
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Misplaced_Marbles View Post
    No, they shouldn't be.

    Seems like you want "quality" for raids exclusively while you throw everyone else under the bus. Pfft...
    I think what the poster is getting at is being able to select an option to run those on an easy mode when doing trusts. That's certainly how I'd envision that working. Really, just anything so that the DF versions of the MSQ content aren't forced to cater to the lowest common denominator, and especially the trials, and can be a bit more ambitious, like the 24 man. Currently they're not well suited to the sort of threats that show up in them at the moment, IMO, and for me at least it's a bit jarring, and it's only going to get worse if they instead use the trusts to limit the design of these instances.
    (4)
    When the game's story becomes self-aware:


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