I will be making a large reply to conserve my posts.
I never saw Mug as a very visually engaging ogcd. I even questioned why it existed for a long time. TBH this is basically similar to how MNK got treated, where the skills are recycled as a placeholder. We can only hope there's something better in store for it. The generalization of buffs is just depressing. Honestly if you go that far it might as well just be removed alltogether. If everyone has it, it's the same as no one having it, why are you adding extra work?
I admit that BRD is not something I am really proficient at, but I do hear about it from friends. It's strange how coda works but they remove the way Divination functions. It wasn't exactly the same, but it had a certain difficulty to it. The reduction in ogcd management seems to be a thing they are pushing, which is disappointing. Agree with Mage's ballad point.
Agreed. Ironically, I have seen mobile phone games have better transparency than the MMOs I play.
I agree, and we can only blame one thing for that really.
I play AST sometimes and I can agree with this. This just feels like a skill I press off CD just for the sake of cycling. The card system has definitely seen better days.
Yeah, this doesn't make much sense. With all the push for ease of use, this just tells me there are separate people working on the same issue at different points and creating disconnects between the kits.
The point of BLM fluctuation, yup. There have been talks and graph comparisons showcasing this. As for bloat, yeah that's the pretty unanimous consensus. Although a point being argued is action bloat being different than button bloat, which defines busywork within the job. In that case, the update does nothing, as you press 2 different ogcds in Kaiten's place.