If you dislike the changes, you should provide your feedback on the forums. Don't tell yourself that it won't matter, that's a self-fulfilling prophecy.
SE's tactic has always been to ask players to understand, or try the changes out, then stay quiet until people move on or accept. Then we get stuck with the game slowly becoming worse and worse. Samurai wasn't the first or the last time this will happen. Please consider providing the feedback YoshiP asked for.
Of course, other jobs are also welcome to speak up. This is the best time. Saying nothing is the equivalent of silent acceptance.
Edit: I've invited other jobs to share their own feedback because I thought it will help them get seen while the feedback was invited by YoshiP and there are many starting to post for the first time. It was with good intentions. Not to come here and show utter pessimism.
I would also like to use this space to show what the JP side has to say about the changes for Samurai, so I will add it here:
- The cast bar no longer has a purpose, the justification is gone
- The large majority wish to go back to 6.08
- There are talks asking what place Samurai has in a party. Additionally, there are talks of excluding/benching them.
- Tenka Goken change is unanimously disliked. It is even memed on there, talking about the skill "coming out the rear". The power of the skill is also worthless
- Kaiten removal has left many feeling like something is missing
- The strength of Iaijutsu is a joke and many feel the identity of the Samurai is gone
- Shinten/Kyuten spam is loathed. Many recall their experiences in Stormblood
- Direct comparisons stating that the change is the equivalent to never performing a critical hit on your finishers now. Hyosho Ranryu has been used as an example showing how much of a difference this change has caused
- There are some talks of Direct Hit guarantees, but they have been shot down
- Many are taken by surprise by the potency nerfs
- Many speculate it was for newer players
- There are many posting for the first time because they don't want to be viewed as accepting these changes
- The change is only to make balancing easier, so the change is for the developers. None of the changes were meant for the Samurai players.
- Suggestions to change the gauge as it is now pointless to have
- Very positive feedback on PVP Samurai only.
- Many ask for an explanation and to define what "Pure DPS" means at this point.
- Some talk of Seigan and Merciful Eyes.
- Don't touch what isn't broken. It's better to do nothing if you don't understand.
- Talks of quitting, not logging in anymore, tears. Few posts talking of how emotional they were and how some had to hold off posting due to it.
- Some people that were previously somewhat accepting of the change have changed their mind after reading the overwhelming amount of feedback, and think its for the best to revert them.
- Some posts saying that the consistent DPS is beneficial technically, but is unrewarding by removing the job's current identity without giving anything back. In other words, boring.
- Does the developer even play Samurai?
- Break your sword in half and play lol
- DRK opener does more within the 20s opener, so we should give the cards to DRK from now on
- You have to hit a striking dummy for 6-7 minutes to get back to where you were in 6.08
- Very negative impressions after the patch note reading
- More posts saying that in Instanced Dungeons, they feel worthless and powerless due to the AOE change.
- Consistent DPS means your uptime is more important now compared to before. Therefore it is a detriment for newer players. Who is this for?
- The math has been done and while NA has been downplaying the impact severely (emphasizing the average), JP views it differently (emphasizing the 90-100) and it is considered an objective nerf
- YoshiP has stated this is for the future. People question why now and not to make this change at that time. This is in reference to his statement of critical hits (the system itself) becoming a problem, yet only one job was changed for it.
- Allusions to job favoritism