Quote Originally Posted by Sacro View Post
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You have to learn them again because all of it's a complete revamp. Roles were removed so every job is a DPS with some job identity. Not to mention they added in the more flavorful and EW skills that simply weren't there.

You have the Quick Chat. Has about everything you need with audio pings to reinforce calls. Besides, I don't need people writing essay on why we re losing in a 5min game.

Healers are support DPS with some utility. they have cooldowns and resources like everyone else. Just focus the people around them, attack through the small bit of extra healing or defensives they get, and you'll win.

If you got killed because the entire team hit you at once, you might have been out of place and too much in the open. If it was SAM then you were too close to them when someone hit their Chiten, if you were below half HP then it was NIN LB, if it was MCH Chainsaw then you lost a 1 in 33(or 20 depending on which tooltip is right) chance.

Smaller toolkits, but most having dual or even triple purpose. Not to mention PVP isn't scripted like PVE, there is a LOT to pay attention to, and smaller kits help with that. DRK is probably one of the strongest tanks. You have an Invuln that only one other job has, a ton of AoE cleave, an AoE cleave that heals for 100% damage done. Salted Earth reduces your damage takes, heals you, pulls enemies in from a mile away, gives them a vuln up, and Binds them. Plus, to avoid CC's you can always Purify them to get an anti-cc buff, or Guard before hand, like everyone does.