Quote Originally Posted by PangTong View Post

I'd also like to point out that this mode and PvP revamp is literally 3 days old and filled with people who have never PvP'd in their life. Even if people knew what they were doing, it takes time to learn proper meta strategies and techniques. We're still far from that, most players are still learning the absolute basics like how to play their job and the objective.
You could have done without the entire first 4 paragraphs of your argument and you'd have something solid.

Let's use your Yu-Gi-Oh example, as I'm an avid player. Want to know how people won games despite the cards drawn being random? They have complete control over the contents of their deck, and they are ultimately responsible for winning and losing by their own merit. Yu-Gi-Oh! also has an established meta no matter what era of the game you're looking into, and top players are pigeon-holed into playing those handful of decks if they want to win more consistently.

In Mahjong (and Poker), another game I'd like to believe myself very good at, the Grandmasters of the game still only have a winrate of about 40%. You can strategise all you like but the luck of the tiles dictates the game. Fortunately for Mahjong, the art isn't in winning, but in not losing, and only your own game sense is required to minimise the damage if your hand isn't getting anywhere.

In CC? Your performance is dependent entirely on 4 other players. I would LOVE to sit back and say 'Yeah that was my fault', and sometimes I make a play so bad I can actually recognise myself as the problem there; but for the most part the actual 'teamwork' in this teamwork game is buried beneath awkward call-outs, solo queue, people running off and taking fights as the objective moves behind them etc.

How anyone can come into this thread and say 'This game mode is full of new players who don't know how to play the game' and follow it up with 'But if you aren't winning consistently you are already in the tier you belong' is absolutely insane to me.